private int[] CreateMaterialTranslation(List <xxMaterial> srcMaterials, int srcFormat, List <xxTexture> srcTextures, bool appendIfMissing) { int[] matTranslation = srcMaterials.Count > 0 ? new int[srcMaterials.Count] : null; for (int i = 0; i < srcMaterials.Count; i++) { matTranslation[i] = -1; for (int j = 0; j < Parser.MaterialList.Count; j++) { if (Parser.MaterialList[j].Name == srcMaterials[i].Name) { matTranslation[i] = j; break; } } if (appendIfMissing && matTranslation[i] == -1) { matTranslation[i] = Parser.MaterialList.Count; MergeMaterial(srcMaterials[i], srcFormat); for (int j = 0; j < Parser.MaterialList[matTranslation[i]].Textures.Length; j++) { xxMaterialTexture matTex = Parser.MaterialList[matTranslation[i]].Textures[j]; if (FindTexture(matTex.Name, Parser.TextureList) == null) { xxTexture tex = FindTexture(matTex.Name, srcTextures); if (tex != null) { MergeTexture(tex); } } } } } return(matTranslation); }
public xxMaterialTexture Clone() { xxMaterialTexture matTex = new xxMaterialTexture(); matTex.Name = Name; matTex.Unknown1 = (byte[])Unknown1.Clone(); return(matTex); }
private AnimationFrame CreateFrame(xxFrame frame, xxParser parser, HashSet <string> extractFrames, HashSet <string> meshNames, Device device, Matrix combinedParent, List <AnimationFrame> meshFrames) { AnimationFrame animationFrame = new AnimationFrame(); animationFrame.Name = frame.Name; animationFrame.TransformationMatrix = frame.Matrix; animationFrame.OriginalTransform = animationFrame.TransformationMatrix; animationFrame.CombinedTransform = combinedParent * animationFrame.TransformationMatrix; xxMesh mesh = frame.Mesh; if (meshNames.Contains(frame.Name) && (mesh != null)) { List <xxBone> boneList = mesh.BoneList; string[] boneNames = new string[boneList.Count]; Matrix[] boneOffsets = new Matrix[boneList.Count]; for (int i = 0; i < boneList.Count; i++) { xxBone bone = boneList[i]; boneNames[i] = bone.Name; boneOffsets[i] = bone.Matrix; } AnimationMeshContainer[] meshContainers = new AnimationMeshContainer[mesh.SubmeshList.Count]; Vector3 min = new Vector3(Single.MaxValue); Vector3 max = new Vector3(Single.MinValue); for (int i = 0; i < mesh.SubmeshList.Count; i++) { xxSubmesh submesh = mesh.SubmeshList[i]; List <xxFace> faceList = submesh.FaceList; List <xxVertex> vertexList = submesh.VertexList; Mesh animationMesh = new Mesh(device, faceList.Count, vertexList.Count, MeshFlags.Managed, PositionBlendWeightsIndexedNormalTexturedColoured.Format); using (DataStream indexStream = animationMesh.LockIndexBuffer(LockFlags.None)) { for (int j = 0; j < faceList.Count; j++) { ushort[] indices = faceList[j].VertexIndices; indexStream.Write(indices[0]); indexStream.Write(indices[2]); indexStream.Write(indices[1]); } animationMesh.UnlockIndexBuffer(); } FillVertexBuffer(animationMesh, vertexList, -1); var normalLines = new PositionBlendWeightsIndexedColored[vertexList.Count * 2]; for (int j = 0; j < vertexList.Count; j++) { xxVertex vertex = vertexList[j]; normalLines[j * 2] = new PositionBlendWeightsIndexedColored(vertex.Position, vertex.Weights3, vertex.BoneIndices, Color.Yellow.ToArgb()); normalLines[(j * 2) + 1] = new PositionBlendWeightsIndexedColored(vertex.Position + (vertex.Normal / 16), vertex.Weights3, vertex.BoneIndices, Color.Yellow.ToArgb()); min = Vector3.Minimize(min, vertex.Position); max = Vector3.Maximize(max, vertex.Position); } AnimationMeshContainer meshContainer = new AnimationMeshContainer(); meshContainer.Name = animationFrame.Name; meshContainer.MeshData = new MeshData(animationMesh); meshContainer.NormalLines = normalLines; meshContainers[i] = meshContainer; int matIdx = submesh.MaterialIndex; if ((matIdx >= 0) && (matIdx < parser.MaterialList.Count)) { int texIdx; if (!MatTexIndices.TryGetValue(matIdx, out texIdx)) { texIdx = -1; xxMaterial mat = parser.MaterialList[matIdx]; Material materialD3D = new Material(); materialD3D.Ambient = mat.Ambient; materialD3D.Diffuse = mat.Diffuse; materialD3D.Emissive = mat.Emissive; materialD3D.Specular = mat.Specular; materialD3D.Power = mat.Power; Materials[matIdx] = materialD3D; xxMaterialTexture matTex = mat.Textures[0]; string matTexName = matTex.Name; if (matTexName != String.Empty) { for (int j = 0; j < parser.TextureList.Count; j++) { xxTexture tex = parser.TextureList[j]; if (tex.Name == matTexName) { texIdx = j; if (Textures[j] == null) { ImportedTexture importedTex = xx.ImportedTexture(tex); Textures[j] = Texture.FromMemory(device, importedTex.Data); } break; } } } MatTexIndices.Add(matIdx, texIdx); } meshContainer.MaterialIndex = matIdx; meshContainer.TextureIndex = texIdx; } } for (int i = 0; i < (meshContainers.Length - 1); i++) { meshContainers[i].NextMeshContainer = meshContainers[i + 1]; } for (int i = 0; i < meshContainers.Length; i++) { meshContainers[i].BoneNames = boneNames; meshContainers[i].BoneOffsets = boneOffsets; } min = Vector3.TransformCoordinate(min, animationFrame.CombinedTransform); max = Vector3.TransformCoordinate(max, animationFrame.CombinedTransform); animationFrame.Bounds = new BoundingBox(min, max); animationFrame.MeshContainer = meshContainers[0]; meshFrames.Add(animationFrame); } for (int i = 0; i < frame.Count; i++) { xxFrame child = frame[i]; if (extractFrames.Contains(child.Name)) { AnimationFrame childAnimationFrame = CreateFrame(child, parser, extractFrames, meshNames, device, animationFrame.CombinedTransform, meshFrames); childAnimationFrame.Parent = animationFrame; animationFrame.AppendChild(childAnimationFrame); } } numFrames++; return(animationFrame); }
private static List <xxTexture> Export(string dest, xxParser parser, List <xxFrame> meshParents, bool worldCoords) { List <xxTexture> usedTextures = new List <xxTexture>(parser.TextureList.Count); DirectoryInfo dir = new DirectoryInfo(Path.GetDirectoryName(dest)); if (!dir.Exists) { dir.Create(); } List <int> materialList = new List <int>(parser.MaterialList.Count); using (StreamWriter writer = new StreamWriter(dest, false)) { for (int i = 0; i < meshParents.Count; i++) { xxMesh meshListSome = meshParents[i].Mesh; for (int j = 0; j < meshListSome.SubmeshList.Count; j++) { xxSubmesh meshObj = meshListSome.SubmeshList[j]; int meshObjMatIdx = meshObj.MaterialIndex; if ((meshObjMatIdx >= 0) && (meshObjMatIdx < parser.MaterialList.Count)) { if (!materialList.Contains(meshObjMatIdx)) { materialList.Add(meshObjMatIdx); } } else { Report.ReportLog("Warning: Mesh " + meshParents[i].Name + " Object " + j + " has an invalid material"); } } } writer.WriteLine("Metasequoia Document"); writer.WriteLine("Format Text Ver 1.0"); writer.WriteLine(); writer.WriteLine("Material " + materialList.Count + " {"); foreach (int matIdx in materialList) { xxMaterial mat = parser.MaterialList[matIdx]; string s = "\t\"" + mat.Name + "\" col(0.800 0.800 0.800 1.000) dif(0.500) amb(0.100) emi(0.500) spc(0.100) power(30.00)"; string matTexName = mat.Textures[0].Name; if (matTexName != String.Empty) { s += " tex(\"" + Path.GetFileName(matTexName) + "\")"; } writer.WriteLine(s); } writer.WriteLine("}"); Random rand = new Random(); for (int i = 0; i < meshParents.Count; i++) { Matrix transform = Matrix.Identity; if (worldCoords) { xxFrame parent = meshParents[i]; while (parent != null) { transform = parent.Matrix * transform; parent = (xxFrame)parent.Parent; } } string meshName = meshParents[i].Name; xxMesh meshListSome = meshParents[i].Mesh; for (int j = 0; j < meshListSome.SubmeshList.Count; j++) { xxSubmesh meshObj = meshListSome.SubmeshList[j]; int meshObjMatIdx = meshObj.MaterialIndex; int mqoMatIdx = -1; if ((meshObjMatIdx >= 0) && (meshObjMatIdx < parser.MaterialList.Count)) { mqoMatIdx = materialList.IndexOf(meshObjMatIdx); } float[] color = new float[3]; for (int k = 0; k < color.Length; k++) { color[k] = (float)((rand.NextDouble() / 2) + 0.5); } string mqoName = meshName + "[" + j + "]"; if (worldCoords) { mqoName += "[W]"; } writer.WriteLine("Object \"" + mqoName + "\" {"); writer.WriteLine("\tshading 1"); writer.WriteLine("\tcolor " + color[0].ToFloatString() + " " + color[1].ToFloatString() + " " + color[2].ToFloatString()); writer.WriteLine("\tcolor_type 1"); List <ImportedVertex> vertList = xx.ImportedVertexList(meshObj.VertexList, xx.IsSkinned(meshListSome)); List <ImportedFace> faceList = xx.ImportedFaceList(meshObj.FaceList); if (worldCoords) { for (int k = 0; k < vertList.Count; k++) { vertList[k].Position = Vector3.TransformCoordinate(vertList[k].Position, transform); } } ExporterCommon.WriteMeshObject(writer, vertList, faceList, mqoMatIdx, null); writer.WriteLine("}"); } } writer.WriteLine("Eof"); } foreach (int matIdx in materialList) { xxMaterial mat = parser.MaterialList[matIdx]; xxMaterialTexture matTex = mat.Textures[0]; string matTexName = matTex.Name; if (matTexName != String.Empty) { for (int i = 0; i < parser.TextureList.Count; i++) { xxTexture tex = parser.TextureList[i]; string texName = tex.Name; if ((texName == matTexName) && !usedTextures.Contains(tex)) { usedTextures.Add(tex); break; } } } } return(usedTextures); }