Beispiel #1
0
 public SaveData(byte[] data)
     : this()
 {
     BinaryReader file = new BinaryReader(new MemoryStream(data));
     file.ReadInt32();
     PlayTime = file.ReadUInt32();
     for (int i = 0; i < 32; i++)
         LevelScores[i] = file.ReadInt32();
     for (int i = 0; i < 28; i++)
         LevelTimes[i] = new LevelTime(file.ReadBytes(LevelTime.Size));
     for (int i = 0; i < 4; i++)
         for (int j = 0; j < 3; j++)
             LevelWeights[i][j] = file.ReadUInt16();
     file.BaseStream.Seek(0x104, SeekOrigin.Begin);
     for (int i = 0; i < 32; i++)
         LevelRings[i] = file.ReadInt16();
     for (int i = 0; i < 2; i++)
         for (int j = 0; j < 3; j++)
             SkyChase1Scores[i][j] = file.ReadInt32();
     for (int i = 0; i < 2; i++)
         for (int j = 0; j < 3; j++)
             SkyChase2Scores[i][j] = file.ReadInt32();
     for (int i = 0; i < 2; i++)
         for (int j = 0; j < 3; j++)
             IceCapScores[i][j] = file.ReadInt32();
     for (int i = 0; i < 2; i++)
         for (int j = 0; j < 3; j++)
             SandHillScores[i][j] = file.ReadInt32();
     for (int i = 0; i < 3; i++)
         HedgehogHammerScores[i] = file.ReadInt32();
     for (int i = 0; i < 6; i++)
         TwinkleCircuitTimes[i] = new CircuitData(file.ReadBytes(CircuitData.Size));
     for (int i = 0; i < 6; i++)
         for (int j = 0; j < 3; j++)
             BossTimes[i][j] = new LevelTime(file.ReadBytes(LevelTime.Size));
     Emblems = new BitArray(file.ReadBytes(17));
     byte options = file.ReadByte();
     MessageOption = (MessageOptions)((options >> 1) & 1);
     VoiceLanguage = (VoiceLanguages)((options >> 2) & 3);
     TextLanguage = (TextLanguages)((options >> 4) & 7);
     for (int i = 0; i < 7; i++)
         Lives[i] = file.ReadSByte();
     LastCharacter = file.ReadByte();
     Rumble = file.ReadBoolean();
     file.ReadByte();
     LastLevel = file.ReadInt16();
     file.ReadInt16();
     EventFlags = new BitArray(file.ReadBytes(64));
     NPCFlags = new BitArray(file.ReadBytes(64));
     file.BaseStream.Seek(0x2E8, SeekOrigin.Begin);
     for (int i = 0; i < 8; i++)
         AdventureModeData[i] = new AdventureData(file.ReadBytes(AdventureData.Size));
     for (int i = 0; i < 8; i++)
         LevelClearCounts[i] = file.ReadBytes(43);
     for (int i = 0; i < 60; i++)
         Missions[i] = new MissionStatus(file.ReadByte());
     BlackMarketRings = file.ReadInt32();
     for (int i = 0; i < 10; i++)
         MetalLevelScores[i] = file.ReadInt32();
     for (int i = 0; i < 10; i++)
         MetalLevelTimes[i] = new LevelTime(file.ReadBytes(LevelTime.Size));
     for (int i = 0; i < 10; i++)
         MetalLevelRings[i] = file.ReadInt16();
     file.ReadInt16();
     for (int i = 0; i < 3; i++)
         MetalIceCapScores[i] = file.ReadInt32();
     for (int i = 0; i < 3; i++)
             MetalSandHillScores[i] = file.ReadInt32();
         MetalTwinkleCircuitTimes = new CircuitData(file.ReadBytes(CircuitData.Size));
         for (int i = 0; i < 3; i++)
             MetalBossTimes[i] = new LevelTime(file.ReadBytes(LevelTime.Size));
     MetalEmblems = new BitArray(file.ReadBytes(4));
     file.Close();
 }
Beispiel #2
0
        public SaveData(byte[] data)
            : this()
        {
            BinaryReader file = new BinaryReader(new MemoryStream(data));

            file.ReadInt32();
            PlayTime = file.ReadUInt32();
            for (int i = 0; i < 32; i++)
            {
                LevelScores[i] = file.ReadInt32();
            }
            for (int i = 0; i < 28; i++)
            {
                LevelTimes[i] = new LevelTime(file.ReadBytes(LevelTime.Size));
            }
            for (int i = 0; i < 4; i++)
            {
                for (int j = 0; j < 3; j++)
                {
                    LevelWeights[i][j] = file.ReadUInt16();
                }
            }
            file.BaseStream.Seek(0x104, SeekOrigin.Begin);
            for (int i = 0; i < 32; i++)
            {
                LevelRings[i] = file.ReadInt16();
            }
            for (int i = 0; i < 2; i++)
            {
                for (int j = 0; j < 3; j++)
                {
                    SkyChase1Scores[i][j] = file.ReadInt32();
                }
            }
            for (int i = 0; i < 2; i++)
            {
                for (int j = 0; j < 3; j++)
                {
                    SkyChase2Scores[i][j] = file.ReadInt32();
                }
            }
            for (int i = 0; i < 2; i++)
            {
                for (int j = 0; j < 3; j++)
                {
                    IceCapScores[i][j] = file.ReadInt32();
                }
            }
            for (int i = 0; i < 2; i++)
            {
                for (int j = 0; j < 3; j++)
                {
                    SandHillScores[i][j] = file.ReadInt32();
                }
            }
            for (int i = 0; i < 3; i++)
            {
                HedgehogHammerScores[i] = file.ReadInt32();
            }
            for (int i = 0; i < 6; i++)
            {
                TwinkleCircuitTimes[i] = new CircuitData(file.ReadBytes(CircuitData.Size));
            }
            for (int i = 0; i < 6; i++)
            {
                for (int j = 0; j < 3; j++)
                {
                    BossTimes[i][j] = new LevelTime(file.ReadBytes(LevelTime.Size));
                }
            }
            Emblems = new BitArray(file.ReadBytes(17));
            byte options = file.ReadByte();

            MessageOption = (MessageOptions)((options >> 1) & 1);
            VoiceLanguage = (VoiceLanguages)((options >> 2) & 3);
            TextLanguage  = (TextLanguages)((options >> 4) & 7);
            for (int i = 0; i < 7; i++)
            {
                Lives[i] = file.ReadSByte();
            }
            LastCharacter = file.ReadByte();
            Rumble        = file.ReadBoolean();
            file.ReadByte();
            LastLevel = file.ReadInt16();
            file.ReadInt16();
            EventFlags = new BitArray(file.ReadBytes(64));
            NPCFlags   = new BitArray(file.ReadBytes(64));
            file.BaseStream.Seek(0x2E8, SeekOrigin.Begin);
            for (int i = 0; i < 8; i++)
            {
                AdventureModeData[i] = new AdventureData(file.ReadBytes(AdventureData.Size));
            }
            for (int i = 0; i < 8; i++)
            {
                LevelClearCounts[i] = file.ReadBytes(43);
            }
            for (int i = 0; i < 60; i++)
            {
                Missions[i] = new MissionStatus(file.ReadByte());
            }
            BlackMarketRings = file.ReadInt32();
            for (int i = 0; i < 10; i++)
            {
                MetalLevelScores[i] = file.ReadInt32();
            }
            for (int i = 0; i < 10; i++)
            {
                MetalLevelTimes[i] = new LevelTime(file.ReadBytes(LevelTime.Size));
            }
            for (int i = 0; i < 10; i++)
            {
                MetalLevelRings[i] = file.ReadInt16();
            }
            file.ReadInt16();
            for (int i = 0; i < 3; i++)
            {
                MetalIceCapScores[i] = file.ReadInt32();
            }
            for (int i = 0; i < 3; i++)
            {
                MetalSandHillScores[i] = file.ReadInt32();
            }
            MetalTwinkleCircuitTimes = new CircuitData(file.ReadBytes(CircuitData.Size));
            for (int i = 0; i < 3; i++)
            {
                MetalBossTimes[i] = new LevelTime(file.ReadBytes(LevelTime.Size));
            }
            MetalEmblems = new BitArray(file.ReadBytes(4));
            file.Close();
        }
Beispiel #3
0
 public SaveData()
 {
     LevelScores = new int[32];
     LevelTimes = new LevelTime[28];
     for (int i = 0; i < 28; i++)
         LevelTimes[i] = new LevelTime();
     LevelWeights = new ushort[4][];
     for (int i = 0; i < 4; i++)
         LevelWeights[i] = new ushort[3];
     LevelRings = new short[32];
     SkyChase1Scores = new int[2][];
     for (int i = 0; i < 2; i++)
         SkyChase1Scores[i] = new int[3];
     SkyChase2Scores = new int[2][];
     for (int i = 0; i < 2; i++)
         SkyChase2Scores[i] = new int[3];
     IceCapScores = new int[2][];
     for (int i = 0; i < 2; i++)
         IceCapScores[i] = new int[3];
     SandHillScores = new int[2][];
     for (int i = 0; i < 2; i++)
         SandHillScores[i] = new int[3];
     HedgehogHammerScores = new int[3];
     TwinkleCircuitTimes = new CircuitData[6];
     for (int i = 0; i < 6; i++)
         TwinkleCircuitTimes[i] = new CircuitData();
     BossTimes = new LevelTime[6][];
     for (int i = 0; i < 6; i++)
         BossTimes[i] = new LevelTime[3];
     Emblems = new BitArray(136);
     Lives = new sbyte[7];
     EventFlags = new BitArray(512);
     NPCFlags = new BitArray(512);
     AdventureModeData = new AdventureData[8];
     for (int i = 0; i < 8; i++)
         AdventureModeData[i] = new AdventureData();
     LevelClearCounts = new byte[8][];
     for (int i = 0; i < 8; i++)
         LevelClearCounts[i] = new byte[43];
     Missions = new MissionStatus[60];
     for (int i = 0; i < 60; i++)
         Missions[i] = new MissionStatus();
     MetalLevelScores = new int[10];
     MetalLevelTimes = new LevelTime[10];
     for (int i = 0; i < 10; i++)
         MetalLevelTimes[i] = new LevelTime();
     MetalLevelRings = new short[10];
     MetalIceCapScores = new int[3];
     MetalSandHillScores = new int[3];
     MetalTwinkleCircuitTimes = new CircuitData();
     MetalBossTimes = new LevelTime[3];
     MetalEmblems = new BitArray(32);
 }
Beispiel #4
0
 public SaveData()
 {
     LevelScores = new int[32];
     LevelTimes  = new LevelTime[28];
     for (int i = 0; i < 28; i++)
     {
         LevelTimes[i] = new LevelTime();
     }
     LevelWeights = new ushort[4][];
     for (int i = 0; i < 4; i++)
     {
         LevelWeights[i] = new ushort[3];
     }
     LevelRings      = new short[32];
     SkyChase1Scores = new int[2][];
     for (int i = 0; i < 2; i++)
     {
         SkyChase1Scores[i] = new int[3];
     }
     SkyChase2Scores = new int[2][];
     for (int i = 0; i < 2; i++)
     {
         SkyChase2Scores[i] = new int[3];
     }
     IceCapScores = new int[2][];
     for (int i = 0; i < 2; i++)
     {
         IceCapScores[i] = new int[3];
     }
     SandHillScores = new int[2][];
     for (int i = 0; i < 2; i++)
     {
         SandHillScores[i] = new int[3];
     }
     HedgehogHammerScores = new int[3];
     TwinkleCircuitTimes  = new CircuitData[6];
     for (int i = 0; i < 6; i++)
     {
         TwinkleCircuitTimes[i] = new CircuitData();
     }
     BossTimes = new LevelTime[6][];
     for (int i = 0; i < 6; i++)
     {
         BossTimes[i] = new LevelTime[3];
     }
     Emblems           = new BitArray(136);
     Lives             = new sbyte[7];
     EventFlags        = new BitArray(512);
     NPCFlags          = new BitArray(512);
     AdventureModeData = new AdventureData[8];
     for (int i = 0; i < 8; i++)
     {
         AdventureModeData[i] = new AdventureData();
     }
     LevelClearCounts = new byte[8][];
     for (int i = 0; i < 8; i++)
     {
         LevelClearCounts[i] = new byte[43];
     }
     Missions = new MissionStatus[60];
     for (int i = 0; i < 60; i++)
     {
         Missions[i] = new MissionStatus();
     }
     MetalLevelScores = new int[10];
     MetalLevelTimes  = new LevelTime[10];
     for (int i = 0; i < 10; i++)
     {
         MetalLevelTimes[i] = new LevelTime();
     }
     MetalLevelRings          = new short[10];
     MetalIceCapScores        = new int[3];
     MetalSandHillScores      = new int[3];
     MetalTwinkleCircuitTimes = new CircuitData();
     MetalBossTimes           = new LevelTime[3];
     MetalEmblems             = new BitArray(32);
 }