Beispiel #1
0
        public void Load(Action <UM_AchievementsLoadResult> callback)
        {
            var client = AN_Games.GetAchievementsClient();

            client.Load(false, (result) => {
                UM_AchievementsLoadResult loadResult;
                if (result.IsSucceeded)
                {
                    var achievements = new List <UM_iAchievement>();
                    foreach (var achievement in result.Achievements)
                    {
                        var androidAchievement = new UM_AndroidAchievement(achievement);
                        achievements.Add(androidAchievement);
                        SetAchievementCahce(androidAchievement);
                    }

                    loadResult = new UM_AchievementsLoadResult(achievements);
                }
                else
                {
                    loadResult = new UM_AchievementsLoadResult(result.Error);
                }

                callback.Invoke(loadResult);
            });
        }
Beispiel #2
0
        public void Load(Action <UM_AchievementsLoadResult> callback)
        {
            Dictionary <string, ISN_GKAchievement> achievementsDict = new Dictionary <string, ISN_GKAchievement>();

            foreach (var achievement in ISN_GKAchievement.GetGameAchievements())
            {
                achievementsDict.Add(achievement.Identifier, achievement);
            }


            ISN_GKAchievement.LoadAchievements((result) => {
                UM_AchievementsLoadResult loadResult;
                if (result.IsSucceeded)
                {
                    foreach (var achievement in result.Achievements)
                    {
                        if (achievementsDict.ContainsKey(achievement.Identifier))
                        {
                            string name      = achievementsDict[achievement.Identifier].Name;
                            achievement.Name = name;
                            achievementsDict[achievement.Identifier] = achievement;
                        }
                        else
                        {
                            achievementsDict.Add(achievement.Identifier, achievement);
                        }
                    }

                    var achievements = new List <UM_iAchievement>();
                    foreach (var pair in achievementsDict)
                    {
                        var achievement    = pair.Value;
                        var iosAchievement = new UM_IOSAchievement(achievement);
                        SetAchievementCahce(iosAchievement);
                        achievements.Add(iosAchievement);
                    }


                    loadResult = new UM_AchievementsLoadResult(achievements);
                }
                else
                {
                    loadResult = new UM_AchievementsLoadResult(result.Error);
                }
                callback.Invoke(loadResult);
            });
        }
        public void Load(Action <UM_AchievementsLoadResult> callback)
        {
            UM_EditorAPIEmulator.WaitForNetwork(() => {
                UM_AchievementsLoadResult loadResult;
                var achievements = new List <UM_iAchievement>();
                foreach (var achievement in ISN_GKAchievement.GetGameAchievements())
                {
                    if (UM_EditorAPIEmulator.HasKey(achievement.Identifier))
                    {
                        achievement.PercentComplete = UM_EditorAPIEmulator.GetFloat(achievement.Identifier);
                    }
                    var iosAchievement = new UM_IOSAchievement(achievement);
                    SetAchievementCahce(iosAchievement);
                    achievements.Add(iosAchievement);
                }

                loadResult = new UM_AchievementsLoadResult(achievements);
                callback.Invoke(loadResult);
            });
        }