Beispiel #1
0
        /// <summary>
        /// Initialise
        /// </summary>
        public TreeGrid()
        {
            InitializeComponent();
            this.DataContextChanged += SetModel;
            SetModel(null, new DependencyPropertyChangedEventArgs());

            _lines = new List<TreeGridLine>();
            _items = new List<TreeGridItem>();
            _grids = new Dictionary<TreeGridItem, TreeGridStart>();
            _canvases = new Dictionary<HoldemHandRound, Canvas>();
            _canvases[HoldemHandRound.PreFlop] = PreflopCanvas;
            _canvases[HoldemHandRound.Flop] = FlopCanvas;
            _canvases[HoldemHandRound.Turn] = TurnCanvas;
            _canvases[HoldemHandRound.River] = RiverCanvas;

            _columns = new Dictionary<Canvas, ColumnDefinition>();
            _columns[PreflopCanvas] = Preflop;
            _columns[FlopCanvas] = Flop;
            _columns[TurnCanvas] = Turn;
            _columns[RiverCanvas] = River;

            StartGrid = new TreeGridStart();
            PreflopCanvas.Children.Add(StartGrid);
        }
Beispiel #2
0
        private void SetGridStartForRound(HoldemHandRound round)
        {
            ((Canvas)StartGrid.Parent).Children.Remove(StartGrid);

            StartGrid = new TreeGridStart();
            _canvases[round].Children.Add(StartGrid);
        }
Beispiel #3
0
 /// <summary>
 /// 
 /// </summary>
 /// <param name="node"></param>
 /// <param name="parentDisplay"></param>
 /// <returns></returns>
 protected TreeGridStart GetNewGridStart(BetTreeNodeModel node, TreeGridItem parentDisplay)
 {
     TreeGridStart start = new TreeGridStart();
     start.LinkedItem = parentDisplay;
     start.LayoutUpdated += this.RefreshCanvas;
     Canvas canvas = _canvases[node.Snapshot.Round];
     canvas.Children.Add(start);
     _grids[parentDisplay] = start;
     return start;
 }
Beispiel #4
0
 protected TreeGridStart GetGrid(TreeGridItem item, TreeGridStart defaultGrid)
 {
     if (item != null && _grids.ContainsKey(item))
         return _grids[item];
     else
         return defaultGrid;
 }