public JoyConController(
            bool Enabled,
            int Index,
            float Deadzone,
            float TriggerThreshold,
            JoyConControllerLeft Left,
            JoyConControllerRight Right)
        {
            this.Enabled          = Enabled;
            this.Index            = Index;
            this.Deadzone         = Deadzone;
            this.TriggerThreshold = TriggerThreshold;
            this.Left             = Left;
            this.Right            = Right;

            //Unmapped controllers are problematic, skip them
            if (GamePad.GetName(Index) == "Unmapped Controller")
            {
                this.Enabled = false;
            }
        }
Beispiel #2
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        public JoyConController(
            bool enabled,
            int index,
            float deadzone,
            float triggerThreshold,
            JoyConControllerLeft left,
            JoyConControllerRight right)
        {
            Enabled          = enabled;
            Index            = index;
            Deadzone         = deadzone;
            TriggerThreshold = triggerThreshold;
            Left             = left;
            Right            = right;

            //Unmapped controllers are problematic, skip them
            if (GamePad.GetName(index) == "Unmapped Controller")
            {
                Enabled = false;
            }
        }