Beispiel #1
0
        private static void DeclareSamplers(CodeGenContext context, StructuredProgramInfo info)
        {
            Dictionary <string, AstTextureOperation> samplers = new Dictionary <string, AstTextureOperation>();

            // Texture instructions other than TextureSample (like TextureSize)
            // may have incomplete sampler type information. In those cases,
            // we prefer instead the more accurate information from the
            // TextureSample instruction, if both are available.
            foreach (AstTextureOperation texOp in info.Samplers.OrderBy(x => x.Handle * 2 + (x.Inst == Instruction.TextureSample ? 0 : 1)))
            {
                string indexExpr = NumberFormatter.FormatInt(texOp.ArraySize);

                string samplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);

                if (!samplers.TryAdd(samplerName, texOp))
                {
                    continue;
                }

                string samplerTypeName = GetSamplerTypeName(texOp.Type);

                context.AppendLine("uniform " + samplerTypeName + " " + samplerName + ";");
            }

            foreach (KeyValuePair <string, AstTextureOperation> kv in samplers)
            {
                string samplerName = kv.Key;

                AstTextureOperation texOp = kv.Value;

                TextureDescriptor desc;

                if ((texOp.Flags & TextureFlags.Bindless) != 0)
                {
                    AstOperand operand = texOp.GetSource(0) as AstOperand;

                    desc = new TextureDescriptor(samplerName, texOp.Type, operand.CbufSlot, operand.CbufOffset);

                    context.TextureDescriptors.Add(desc);
                }
                else if ((texOp.Type & SamplerType.Indexed) != 0)
                {
                    for (int index = 0; index < texOp.ArraySize; index++)
                    {
                        string indexExpr = NumberFormatter.FormatInt(index);

                        string indexedSamplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);

                        desc = new TextureDescriptor(indexedSamplerName, texOp.Type, texOp.Handle + index * 2);

                        context.TextureDescriptors.Add(desc);
                    }
                }
                else
                {
                    desc = new TextureDescriptor(samplerName, texOp.Type, texOp.Handle);

                    context.TextureDescriptors.Add(desc);
                }
            }
        }
Beispiel #2
0
        private static void PrintBlock(CodeGenContext context, AstBlock block)
        {
            AstBlockVisitor visitor = new AstBlockVisitor(block);

            visitor.BlockEntered += (sender, e) =>
            {
                switch (e.Block.Type)
                {
                case AstBlockType.DoWhile:
                    context.AppendLine("do");
                    break;

                case AstBlockType.Else:
                    context.AppendLine("else");
                    break;

                case AstBlockType.ElseIf:
                    context.AppendLine($"else if ({GetCondExpr(context, e.Block.Condition)})");
                    break;

                case AstBlockType.If:
                    context.AppendLine($"if ({GetCondExpr(context, e.Block.Condition)})");
                    break;

                default: throw new InvalidOperationException($"Found unexpected block type \"{e.Block.Type}\".");
                }

                context.EnterScope();
            };

            visitor.BlockLeft += (sender, e) =>
            {
                context.LeaveScope();

                if (e.Block.Type == AstBlockType.DoWhile)
                {
                    context.AppendLine($"while ({GetCondExpr(context, e.Block.Condition)});");
                }
            };

            foreach (IAstNode node in visitor.Visit())
            {
                if (node is AstOperation operation)
                {
                    string expr = InstGen.GetExpression(context, operation);

                    if (expr != null)
                    {
                        context.AppendLine(expr + ";");
                    }
                }
                else if (node is AstAssignment assignment)
                {
                    VariableType srcType = OperandManager.GetNodeDestType(context, assignment.Source);
                    VariableType dstType = OperandManager.GetNodeDestType(context, assignment.Destination, isAsgDest: true);

                    string dest;

                    if (assignment.Destination is AstOperand operand && operand.Type.IsAttribute())
                    {
                        bool perPatch = operand.Type == OperandType.AttributePerPatch;
                        dest = OperandManager.GetOutAttributeName(operand.Value, context.Config, perPatch);
                    }
                    else
                    {
                        dest = InstGen.GetExpression(context, assignment.Destination);
                    }

                    string src = ReinterpretCast(context, assignment.Source, srcType, dstType);

                    context.AppendLine(dest + " = " + src + ";");
                }
Beispiel #3
0
        public static void Declare(CodeGenContext context, StructuredProgramInfo info)
        {
            context.AppendLine(context.Config.Options.TargetApi == TargetApi.Vulkan ? "#version 460 core" : "#version 450 core");
            context.AppendLine("#extension GL_ARB_gpu_shader_int64 : enable");

            if (context.Config.GpuAccessor.QueryHostSupportsShaderBallot())
            {
                context.AppendLine("#extension GL_ARB_shader_ballot : enable");
            }
            else
            {
                context.AppendLine("#extension GL_KHR_shader_subgroup_basic : enable");
                context.AppendLine("#extension GL_KHR_shader_subgroup_ballot : enable");
            }

            context.AppendLine("#extension GL_ARB_shader_group_vote : enable");
            context.AppendLine("#extension GL_EXT_shader_image_load_formatted : enable");
            context.AppendLine("#extension GL_EXT_texture_shadow_lod : enable");

            if (context.Config.Stage == ShaderStage.Compute)
            {
                context.AppendLine("#extension GL_ARB_compute_shader : enable");
            }
            else if (context.Config.Stage == ShaderStage.Fragment)
            {
                if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock())
                {
                    context.AppendLine("#extension GL_ARB_fragment_shader_interlock : enable");
                }
                else if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderOrderingIntel())
                {
                    context.AppendLine("#extension GL_INTEL_fragment_shader_ordering : enable");
                }
            }
            else
            {
                context.AppendLine("#extension GL_ARB_shader_viewport_layer_array : enable");
            }

            if (context.Config.GpPassthrough && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
            {
                context.AppendLine("#extension GL_NV_geometry_shader_passthrough : enable");
            }

            context.AppendLine("#pragma optionNV(fastmath off)");
            context.AppendLine();

            context.AppendLine($"const int {DefaultNames.UndefinedName} = 0;");
            context.AppendLine();

            if (context.Config.Stage == ShaderStage.Compute)
            {
                int localMemorySize = BitUtils.DivRoundUp(context.Config.GpuAccessor.QueryComputeLocalMemorySize(), 4);

                if (localMemorySize != 0)
                {
                    string localMemorySizeStr = NumberFormatter.FormatInt(localMemorySize);

                    context.AppendLine($"uint {DefaultNames.LocalMemoryName}[{localMemorySizeStr}];");
                    context.AppendLine();
                }

                int sharedMemorySize = BitUtils.DivRoundUp(context.Config.GpuAccessor.QueryComputeSharedMemorySize(), 4);

                if (sharedMemorySize != 0)
                {
                    string sharedMemorySizeStr = NumberFormatter.FormatInt(sharedMemorySize);

                    context.AppendLine($"shared uint {DefaultNames.SharedMemoryName}[{sharedMemorySizeStr}];");
                    context.AppendLine();
                }
            }
            else if (context.Config.LocalMemorySize != 0)
            {
                int localMemorySize = BitUtils.DivRoundUp(context.Config.LocalMemorySize, 4);

                string localMemorySizeStr = NumberFormatter.FormatInt(localMemorySize);

                context.AppendLine($"uint {DefaultNames.LocalMemoryName}[{localMemorySizeStr}];");
                context.AppendLine();
            }

            var cBufferDescriptors = context.Config.GetConstantBufferDescriptors();

            if (cBufferDescriptors.Length != 0)
            {
                DeclareUniforms(context, cBufferDescriptors);

                context.AppendLine();
            }

            var sBufferDescriptors = context.Config.GetStorageBufferDescriptors();

            if (sBufferDescriptors.Length != 0)
            {
                DeclareStorages(context, sBufferDescriptors);

                context.AppendLine();
            }

            var textureDescriptors = context.Config.GetTextureDescriptors();

            if (textureDescriptors.Length != 0)
            {
                DeclareSamplers(context, textureDescriptors);

                context.AppendLine();
            }

            var imageDescriptors = context.Config.GetImageDescriptors();

            if (imageDescriptors.Length != 0)
            {
                DeclareImages(context, imageDescriptors);

                context.AppendLine();
            }

            if (context.Config.Stage != ShaderStage.Compute)
            {
                if (context.Config.Stage == ShaderStage.Geometry)
                {
                    InputTopology inputTopology = context.Config.GpuAccessor.QueryPrimitiveTopology();
                    string        inPrimitive   = inputTopology.ToGlslString();

                    context.AppendLine($"layout (invocations = {context.Config.ThreadsPerInputPrimitive}, {inPrimitive}) in;");

                    if (context.Config.GpPassthrough && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
                    {
                        context.AppendLine($"layout (passthrough) in gl_PerVertex");
                        context.EnterScope();
                        context.AppendLine("vec4 gl_Position;");
                        context.AppendLine("float gl_PointSize;");
                        context.AppendLine("float gl_ClipDistance[];");
                        context.LeaveScope(";");
                    }
                    else
                    {
                        string outPrimitive = context.Config.OutputTopology.ToGlslString();

                        int maxOutputVertices = context.Config.GpPassthrough
                            ? inputTopology.ToInputVertices()
                            : context.Config.MaxOutputVertices;

                        context.AppendLine($"layout ({outPrimitive}, max_vertices = {maxOutputVertices}) out;");
                    }

                    context.AppendLine();
                }
                else if (context.Config.Stage == ShaderStage.TessellationControl)
                {
                    int threadsPerInputPrimitive = context.Config.ThreadsPerInputPrimitive;

                    context.AppendLine($"layout (vertices = {threadsPerInputPrimitive}) out;");
                    context.AppendLine();
                }
                else if (context.Config.Stage == ShaderStage.TessellationEvaluation)
                {
                    string patchType    = context.Config.GpuAccessor.QueryTessPatchType().ToGlsl();
                    string spacing      = context.Config.GpuAccessor.QueryTessSpacing().ToGlsl();
                    string windingOrder = context.Config.GpuAccessor.QueryTessCw() ? "cw" : "ccw";

                    context.AppendLine($"layout ({patchType}, {spacing}, {windingOrder}) in;");
                    context.AppendLine();
                }

                if (context.Config.UsedInputAttributes != 0 || context.Config.GpPassthrough)
                {
                    DeclareInputAttributes(context, info);

                    context.AppendLine();
                }

                if (context.Config.UsedOutputAttributes != 0 || context.Config.Stage != ShaderStage.Fragment)
                {
                    DeclareOutputAttributes(context, info);

                    context.AppendLine();
                }

                if (context.Config.UsedInputAttributesPerPatch != 0)
                {
                    DeclareInputAttributesPerPatch(context, context.Config.UsedInputAttributesPerPatch);

                    context.AppendLine();
                }

                if (context.Config.UsedOutputAttributesPerPatch != 0)
                {
                    DeclareUsedOutputAttributesPerPatch(context, context.Config.UsedOutputAttributesPerPatch);

                    context.AppendLine();
                }

                if (context.Config.TransformFeedbackEnabled && context.Config.LastInVertexPipeline)
                {
                    var tfOutput = context.GetTransformFeedbackOutput(AttributeConsts.PositionX);
                    if (tfOutput.Valid)
                    {
                        context.AppendLine($"layout (xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}) out gl_PerVertex");
                        context.EnterScope();
                        context.AppendLine("vec4 gl_Position;");
                        context.LeaveScope(context.Config.Stage == ShaderStage.TessellationControl ? " gl_out[];" : ";");
                    }
                }
            }
            else
            {
                string localSizeX = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeX());
                string localSizeY = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeY());
                string localSizeZ = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeZ());

                context.AppendLine(
                    "layout (" +
                    $"local_size_x = {localSizeX}, " +
                    $"local_size_y = {localSizeY}, " +
                    $"local_size_z = {localSizeZ}) in;");
                context.AppendLine();
            }

            bool isFragment = context.Config.Stage == ShaderStage.Fragment;

            if (isFragment || context.Config.Stage == ShaderStage.Compute || context.Config.Stage == ShaderStage.Vertex)
            {
                if (isFragment && context.Config.GpuAccessor.QueryEarlyZForce())
                {
                    context.AppendLine("layout(early_fragment_tests) in;");
                    context.AppendLine();
                }

                if ((context.Config.UsedFeatures & (FeatureFlags.FragCoordXY | FeatureFlags.IntegerSampling)) != 0)
                {
                    string stage = OperandManager.GetShaderStagePrefix(context.Config.Stage);

                    int scaleElements = context.Config.GetTextureDescriptors().Length + context.Config.GetImageDescriptors().Length;

                    if (isFragment)
                    {
                        scaleElements++; // Also includes render target scale, for gl_FragCoord.
                    }

                    DeclareSupportUniformBlock(context, context.Config.Stage, scaleElements);

                    if (context.Config.UsedFeatures.HasFlag(FeatureFlags.IntegerSampling))
                    {
                        AppendHelperFunction(context, $"Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_{stage}.glsl");
                        context.AppendLine();
                    }
                }
                else if (isFragment || context.Config.Stage == ShaderStage.Vertex)
                {
                    DeclareSupportUniformBlock(context, context.Config.Stage, 0);
                }
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.AtomicMinMaxS32Shared) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/AtomicMinMaxS32Shared.glsl");
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.AtomicMinMaxS32Storage) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/AtomicMinMaxS32Storage.glsl");
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighS32) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighS32.glsl");
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighU32) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighU32.glsl");
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.Shuffle) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/Shuffle.glsl");
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleDown) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleDown.glsl");
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleUp) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleUp.glsl");
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleXor) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleXor.glsl");
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.StoreSharedSmallInt) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/StoreSharedSmallInt.glsl");
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.StoreStorageSmallInt) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/StoreStorageSmallInt.glsl");
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.SwizzleAdd) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/SwizzleAdd.glsl");
            }
        }
Beispiel #4
0
        private static string GetFunctionSignature(StructuredFunction function, string funcName = null)
        {
            string[] args = new string[function.InArguments.Length + function.OutArguments.Length];

            for (int i = 0; i < function.InArguments.Length; i++)
            {
                args[i] = $"{Declarations.GetVarTypeName(function.InArguments[i])} {OperandManager.GetArgumentName(i)}";
            }

            for (int i = 0; i < function.OutArguments.Length; i++)
            {
                int j = i + function.InArguments.Length;

                args[j] = $"out {Declarations.GetVarTypeName(function.OutArguments[i])} {OperandManager.GetArgumentName(j)}";
            }

            return($"{Declarations.GetVarTypeName(function.ReturnType)} {funcName ?? function.Name}({string.Join(", ", args)})");
        }
Beispiel #5
0
        public static void Declare(CodeGenContext context, StructuredProgramInfo info)
        {
            context.AppendLine("#version 450 core");
            context.AppendLine("#extension GL_ARB_gpu_shader_int64 : enable");
            context.AppendLine("#extension GL_ARB_shader_ballot : enable");
            context.AppendLine("#extension GL_ARB_shader_group_vote : enable");
            context.AppendLine("#extension GL_EXT_shader_image_load_formatted : enable");
            context.AppendLine("#extension GL_EXT_texture_shadow_lod : enable");

            if (context.Config.Stage == ShaderStage.Compute)
            {
                context.AppendLine("#extension GL_ARB_compute_shader : enable");
            }

            if (context.Config.GpPassthrough)
            {
                context.AppendLine("#extension GL_NV_geometry_shader_passthrough : enable");
            }

            context.AppendLine("#pragma optionNV(fastmath off)");
            context.AppendLine();

            context.AppendLine($"const int {DefaultNames.UndefinedName} = 0;");
            context.AppendLine();

            if (context.Config.Stage == ShaderStage.Compute)
            {
                int localMemorySize = BitUtils.DivRoundUp(context.Config.GpuAccessor.QueryComputeLocalMemorySize(), 4);

                if (localMemorySize != 0)
                {
                    string localMemorySizeStr = NumberFormatter.FormatInt(localMemorySize);

                    context.AppendLine($"uint {DefaultNames.LocalMemoryName}[{localMemorySizeStr}];");
                    context.AppendLine();
                }

                int sharedMemorySize = BitUtils.DivRoundUp(context.Config.GpuAccessor.QueryComputeSharedMemorySize(), 4);

                if (sharedMemorySize != 0)
                {
                    string sharedMemorySizeStr = NumberFormatter.FormatInt(sharedMemorySize);

                    context.AppendLine($"shared uint {DefaultNames.SharedMemoryName}[{sharedMemorySizeStr}];");
                    context.AppendLine();
                }
            }
            else if (context.Config.LocalMemorySize != 0)
            {
                int localMemorySize = BitUtils.DivRoundUp(context.Config.LocalMemorySize, 4);

                string localMemorySizeStr = NumberFormatter.FormatInt(localMemorySize);

                context.AppendLine($"uint {DefaultNames.LocalMemoryName}[{localMemorySizeStr}];");
                context.AppendLine();
            }

            var cBufferDescriptors = context.Config.GetConstantBufferDescriptors();

            if (cBufferDescriptors.Length != 0)
            {
                DeclareUniforms(context, cBufferDescriptors);

                context.AppendLine();
            }

            var sBufferDescriptors = context.Config.GetStorageBufferDescriptors();

            if (sBufferDescriptors.Length != 0)
            {
                DeclareStorages(context, sBufferDescriptors);

                context.AppendLine();
            }

            var textureDescriptors = context.Config.GetTextureDescriptors();

            if (textureDescriptors.Length != 0)
            {
                DeclareSamplers(context, textureDescriptors);

                context.AppendLine();
            }

            var imageDescriptors = context.Config.GetImageDescriptors();

            if (imageDescriptors.Length != 0)
            {
                DeclareImages(context, imageDescriptors);

                context.AppendLine();
            }

            if (context.Config.Stage != ShaderStage.Compute)
            {
                if (context.Config.Stage == ShaderStage.Geometry)
                {
                    string inPrimitive = context.Config.GpuAccessor.QueryPrimitiveTopology().ToGlslString();

                    context.AppendLine($"layout ({inPrimitive}) in;");

                    if (context.Config.GpPassthrough)
                    {
                        context.AppendLine($"layout (passthrough) in gl_PerVertex");
                        context.EnterScope();
                        context.AppendLine("vec4 gl_Position;");
                        context.AppendLine("float gl_PointSize;");
                        context.AppendLine("float gl_ClipDistance[];");
                        context.LeaveScope(";");
                    }
                    else
                    {
                        string outPrimitive = context.Config.OutputTopology.ToGlslString();

                        int maxOutputVertices = context.Config.MaxOutputVertices;

                        context.AppendLine($"layout ({outPrimitive}, max_vertices = {maxOutputVertices}) out;");
                    }

                    context.AppendLine();
                }

                if (info.IAttributes.Count != 0 || context.Config.GpPassthrough)
                {
                    DeclareInputAttributes(context, info);

                    context.AppendLine();
                }

                if (info.OAttributes.Count != 0 || context.Config.Stage != ShaderStage.Fragment)
                {
                    DeclareOutputAttributes(context, info);

                    context.AppendLine();
                }

                if (context.Config.Stage != ShaderStage.Compute &&
                    context.Config.Stage != ShaderStage.Fragment &&
                    (context.Config.Options.Flags & TranslationFlags.Feedback) != 0)
                {
                    var tfOutput = context.GetTransformFeedbackOutput(AttributeConsts.PositionX);
                    if (tfOutput.Valid)
                    {
                        context.AppendLine($"layout (xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}) out gl_PerVertex");
                        context.EnterScope();
                        context.AppendLine("vec4 gl_Position;");
                        context.LeaveScope(";");
                    }
                }
            }
            else
            {
                string localSizeX = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeX());
                string localSizeY = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeY());
                string localSizeZ = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeZ());

                context.AppendLine(
                    "layout (" +
                    $"local_size_x = {localSizeX}, " +
                    $"local_size_y = {localSizeY}, " +
                    $"local_size_z = {localSizeZ}) in;");
                context.AppendLine();
            }

            bool isFragment = context.Config.Stage == ShaderStage.Fragment;

            if (isFragment || context.Config.Stage == ShaderStage.Compute)
            {
                if (isFragment && context.Config.GpuAccessor.QueryEarlyZForce())
                {
                    context.AppendLine("layout(early_fragment_tests) in;");
                    context.AppendLine();
                }

                if ((context.Config.UsedFeatures & (FeatureFlags.FragCoordXY | FeatureFlags.IntegerSampling)) != 0)
                {
                    string stage = OperandManager.GetShaderStagePrefix(context.Config.Stage);

                    int scaleElements = context.Config.GetTextureDescriptors().Length + context.Config.GetImageDescriptors().Length;

                    if (isFragment)
                    {
                        scaleElements++; // Also includes render target scale, for gl_FragCoord.
                    }

                    DeclareSupportUniformBlock(context, isFragment, scaleElements);

                    if (context.Config.UsedFeatures.HasFlag(FeatureFlags.IntegerSampling))
                    {
                        AppendHelperFunction(context, $"Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_{stage}.glsl");
                        context.AppendLine();
                    }
                }
                else if (isFragment)
                {
                    DeclareSupportUniformBlock(context, true, 0);
                }
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.AtomicMinMaxS32Shared) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/AtomicMinMaxS32Shared.glsl");
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.AtomicMinMaxS32Storage) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/AtomicMinMaxS32Storage.glsl");
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighS32) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighS32.glsl");
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighU32) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighU32.glsl");
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.Shuffle) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/Shuffle.glsl");
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleDown) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleDown.glsl");
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleUp) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleUp.glsl");
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleXor) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleXor.glsl");
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.SwizzleAdd) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/SwizzleAdd.glsl");
            }
        }