public void CreateShader(IGalMemory Memory, long Tag, GalShaderType Type) { if (Memory == null) { throw new ArgumentNullException(nameof(Memory)); } Shader.Create(Memory, Tag, Type); }
public void CreateShader(long Tag, GalShaderType Type, byte[] Data) { if (Data == null) { throw new ArgumentNullException(nameof(Data)); } Shader.Create(Tag, Type, Data); }