public static void ShowTooltip(string tooltip, PointerEventData pointer, UISkin skin = null, Canvas referenceCanvas = null)
        {
            bool hasCanvasChanged = CreatePopupCanvas(referenceCanvas);

            if (!tooltipPopup)
            {
                tooltipPopup     = (Tooltip)Object.Instantiate(Resources.Load <Tooltip>("RuntimeInspector/Tooltip"), popupCanvas.transform, false);
                hasCanvasChanged = true;
            }
            else
            {
                tooltipPopup.gameObject.SetActive(true);
            }

            if (hasCanvasChanged)
            {
                tooltipPopup.Initialize(popupCanvas);
            }

            if (skin)
            {
                tooltipPopup.Skin = skin;
            }

            tooltipPopup.SetContent(tooltip, pointer);
        }
Beispiel #2
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        protected virtual void Update()
        {
            if (m_skin && m_skinVersion != m_skin.Version)
            {
                m_skinVersion = m_skin.Version;
                RefreshSkin();

#if UNITY_EDITOR
                prevSkin = m_skin;
#endif
            }
        }
        public static DraggedReferenceItem CreateDraggedReferenceItem(Object reference, PointerEventData draggingPointer, UISkin skin = null, Canvas referenceCanvas = null)
        {
            bool hasCanvasChanged = CreatePopupCanvas(referenceCanvas);

            DraggedReferenceItem referenceItem;

            if (draggedReferenceItemsPool.Count > 0)
            {
                referenceItem = draggedReferenceItemsPool.Pop();
                referenceItem.gameObject.SetActive(true);
            }
            else
            {
                referenceItem    = (DraggedReferenceItem)Object.Instantiate(Resources.Load <DraggedReferenceItem>("RuntimeInspector/DraggedReferenceItem"), popupCanvas.transform, false);
                hasCanvasChanged = true;
            }

            if (hasCanvasChanged)
            {
                referenceItem.Initialize(popupCanvas);
            }

            if (skin)
            {
                referenceItem.Skin = skin;
            }

            referenceItem.SetContent(reference, draggingPointer);

            draggingPointer.dragging         = true;
            draggingPointer.eligibleForClick = false;

            return(referenceItem);
        }
Beispiel #4
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        public void Initialize(Canvas canvas, Object reference, PointerEventData draggingPointer, UISkin skin)
        {
            rectTransform = (RectTransform)transform;

            this.canvas     = canvas;
            canvasTransform = (RectTransform)canvas.transform;

            m_reference        = reference;
            referenceName.text = reference.GetNameWithType();

            pointerId = draggingPointer.pointerId;

            if (skin != null)
            {
                borderLayoutElement.SetHeight(skin.LineHeight * 2.5f);
                background.GetComponent <LayoutElement>().minHeight = skin.LineHeight;

                float alpha     = background.color.a;
                Color skinColor = skin.InputFieldNormalBackgroundColor.Tint(0.05f);
                skinColor.a      = alpha;
                background.color = skinColor;

                referenceName.SetSkinInputFieldText(skin);
            }

            OnDrag(draggingPointer);

            draggingPointer.pointerDrag = gameObject;
            draggingPointer.dragging    = true;
        }
Beispiel #5
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        public static DraggedReferenceItem CreateDraggedReferenceItem(Object reference, PointerEventData draggingPointer, UISkin skin = null)
        {
            DraggedReferenceItem referenceItem = Object.Instantiate(Resources.Load <DraggedReferenceItem>("RuntimeInspector/DraggedReferenceItem"), DraggedReferenceItemsCanvas.transform, false);

            referenceItem.Initialize(DraggedReferenceItemsCanvas, reference, draggingPointer, skin);

            return(referenceItem);
        }
        public void Initialize(Canvas canvas, Object reference, PointerEventData draggingPointer, UISkin skin)
        {
            rectTransform   = (RectTransform)transform;
            canvasTransform = (RectTransform)canvas.transform;

            m_reference        = reference;
            referenceName.text = reference.GetNameWithType();

            this.draggingPointer = draggingPointer;

            if (canvas.renderMode == RenderMode.ScreenSpaceOverlay || (canvas.renderMode == RenderMode.ScreenSpaceCamera && canvas.worldCamera == null))
            {
                worldCamera = null;
            }
            else
            {
                worldCamera = canvas.worldCamera ? canvas.worldCamera : Camera.main;
            }

            if (skin != null)
            {
                borderLayoutElement.SetHeight(skin.LineHeight * 2.5f);
                background.GetComponent <LayoutElement>().minHeight = skin.LineHeight;

                float alpha     = background.color.a;
                Color skinColor = skin.InputFieldNormalBackgroundColor.Tint(0.05f);
                skinColor.a      = alpha;
                background.color = skinColor;

                referenceName.SetSkinInputFieldText(skin);
            }

            OnDrag(draggingPointer);

            draggingPointer.pointerDrag = gameObject;
            draggingPointer.dragging    = true;

            StartCoroutine(ValidatePointer());
        }
Beispiel #7
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        public static DraggedReferenceItem CreateDraggedReferenceItem(Object reference, PointerEventData draggingPointer, UISkin skin = null)
        {
            DraggedReferenceItem dri           = GameObject.Find("BTDebugInspector").GetComponent <BTDebugInspector>().draggedReferenceItemPrefab;
            DraggedReferenceItem referenceItem = (DraggedReferenceItem)Object.Instantiate(dri, DraggedReferenceItemsCanvas.transform, false);

            referenceItem.Initialize(DraggedReferenceItemsCanvas, reference, draggingPointer, skin);

            return(referenceItem);
        }
Beispiel #8
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        public static DraggedReferenceItem CreateDraggedReferenceItem(Object[] references, PointerEventData draggingPointer, UISkin skin = null, Canvas referenceCanvas = null)
        {
            if (references.IsEmpty())
            {
                return(null);
            }

#if ENABLE_INPUT_SYSTEM && !ENABLE_LEGACY_INPUT_MANAGER
            // On new Input System, DraggedReferenceItem is tracked by a custom PointerEventData that is tracked by Pointer.current. Make sure that that pointer exists and is pressed
            if (Pointer.current == null || !Pointer.current.press.isPressed)
            {
                return(null);
            }
#endif

            HideTooltip();

            bool hasCanvasChanged = CreatePopupCanvas(referenceCanvas);

            DraggedReferenceItem referenceItem;
            if (draggedReferenceItemsPool.Count > 0)
            {
                referenceItem = draggedReferenceItemsPool.Pop();
                referenceItem.gameObject.SetActive(true);
            }
            else
            {
                referenceItem    = (DraggedReferenceItem)Object.Instantiate(Resources.Load <DraggedReferenceItem>("RuntimeInspector/DraggedReferenceItem"), popupCanvas.transform, false);
                hasCanvasChanged = true;
            }

            if (hasCanvasChanged)
            {
                referenceItem.Initialize(popupCanvas);
            }

            if (skin)
            {
                referenceItem.Skin = skin;
            }

            referenceItem.SetContent(references, draggingPointer);

            draggingPointer.dragging         = true;
            draggingPointer.eligibleForClick = false;

            return(referenceItem);
        }
Beispiel #9
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 public static DraggedReferenceItem CreateDraggedReferenceItem(Object reference, PointerEventData draggingPointer, UISkin skin = null, Canvas referenceCanvas = null)
 {
     return(CreateDraggedReferenceItem(new Object[1] {
         reference
     }, draggingPointer, skin, referenceCanvas));
 }
 public static void SetSkinText(this Text text, UISkin skin)
 {
     text.color    = skin.TextColor;
     text.font     = skin.Font;
     text.fontSize = skin.FontSize;
 }
 public static void SetSkinButton(this Button button, UISkin skin)
 {
     button.targetGraphic.color = skin.ButtonBackgroundColor;
     button.GetComponentInChildren <Text>().SetSkinButtonText(skin);
 }