Beispiel #1
0
        private RuneLoader()
        {
            BaseRunePrefab = RunestonesMod.GetLoadedAssets().LoadAsset <GameObject>(PrefabPath);
            BuildIcons();
            RuneContainer = new GameObject("RuneContainer");
            GameObject.DontDestroyOnLoad(RuneContainer);
            RuneContainer.SetActive(false);
            List <Rune> upgrades = new List <Rune>();

            foreach (Rune rune in RuneDB.Instance.AllRunes)
            {
                if (rune.Quality == RuneQuality.Common)
                {
                    for (int i = 1; i < rune.Reagents.Count; i++)
                    {
                        var r = rune.Clone();
                        r.Quality    = (RuneQuality)i;
                        r.AssetIndex = rune.AssetIndex + AssetOffset * i;
                        upgrades.Add(r);
                    }
                }
            }
            foreach (Rune r in upgrades)
            {
                RuneDB.Instance.AllRunes.Add(r);
                RuneDB.Instance.RunesByName.Add(r.GetToken(), r);
            }
            foreach (Rune rune in RuneDB.Instance.AllRunes)
            {
                ItemHelper.Instance.AddToken(rune.GetToken(), rune.GetName());
            }
            ItemHelper.Instance.OnAllItemsLoaded(AfterLoad);
        }
Beispiel #2
0
        private void BuildIcons()
        {
            var icons       = BaseRunePrefab.GetComponent <ItemDrop>().m_itemData.m_shared.m_icons;
            var AncientBack = RunestonesMod.GetLoadedAssets().LoadAsset <Sprite>(AncientBackPath).texture;
            var DarkBack    = RunestonesMod.GetLoadedAssets().LoadAsset <Sprite>(DarkBackPath).texture;
            var newIcons    = new Sprite[icons.Length * 3];

            for (int i = 0; i < icons.Length; i++)
            {
                var orig_tex    = icons[i].texture;
                var ancient_tex = new Texture2D(64, 64, TextureFormat.RGBA32, false);
                var dark_tex    = new Texture2D(64, 64, TextureFormat.RGBA32, false);

                ancient_tex.SetPixels(orig_tex.GetPixels().Zip(AncientBack.GetPixels(), (p1, p2) => p1.a >= p2.a ? p1 : p2).ToArray());
                dark_tex.SetPixels(orig_tex.GetPixels().Zip(DarkBack.GetPixels(), (p1, p2) => p1.a >= p2.a ? p1 : p2).ToArray());
                ancient_tex.Apply();
                dark_tex.Apply();

                newIcons[i] = icons[i];
                newIcons[i + AssetOffset]     = Sprite.Create(ancient_tex, new Rect(0, 0, 64, 64), new Vector2(32, 32));
                newIcons[i + 2 * AssetOffset] = Sprite.Create(dark_tex, new Rect(0, 0, 64, 64), new Vector2(32, 32));
            }
            BaseRunePrefab.GetComponent <ItemDrop>().m_itemData.m_shared.m_icons = newIcons;
        }
Beispiel #3
0
        public static GameObject ConstructAoeVfx()
        {
            var basePrefab = RunestonesMod.GetLoadedAssets().LoadAsset <GameObject>(baseAoeVfxPath);

            return(GameObject.Instantiate(basePrefab));
        }