public void changeDoor(Player p, Door door)
        {
		    p.setFaceLocation(door.getDoorLocation());
		    updateDoorForPlayers(door);
	    }
	    private void updateDoorForPlayers(Door door) {
            int id = door.isDoorOpen() ? door.getClosedDoorId() : door.getOpenDoorId();
		    Location loc = door.isDoorOpen() ? door.getClosedDoorLocation() : door.getOpenDoorLocation();
		    int direction = door.isDoorOpen() ? door.getClosedDirection() : door.getOpenDirection();
		    Location loc1 = door.isDoorOpen() ? door.getOpenDoorLocation() : door.getClosedDoorLocation();
		    int direction1 = door.isDoorOpen() ? door.getOpenDirection() : door.getClosedDirection();
		    foreach(Player p in Server.getPlayerList()) {
			    if (p != null) {
				    if (p.getLocation().withinDistance(door.getDoorLocation(), 60)) {
					    p.getPackets().removeObject(loc1, direction1, 0);
                        p.getPackets().createObject(id, loc, direction, 0);
				    }
			    }
		    }
		    door.setDoorOpen(!door.isDoorOpen());
		    door.setLastChangeTime(Environment.TickCount);
	    }
	    public void changeDoor(Door door) {
		    updateDoorForPlayers(door);
	    }