Beispiel #1
0
        private static void PhysicsSimulationTick(float timeDelta)
        {
            if (physicsObjects.QueuedCount() > 0)
            {
                physicsObjects.Pump();
                staticObjects.Pump();
                dynamicObjects.Pump();
            }

            BroadPhase(timeDelta);

            if (narrowPhaseObjects.Count > 0)
            {
                NarrowPhase(timeDelta);
            }
        }
Beispiel #2
0
        private static void Tick(float timeDelta)
        {
            if (gameObjects.QueuedCount() > 0)
            {
                gameObjects.Pump();
            }

            var physicsFrame = PhysicsManager.PhysicsSimulationTickAsync(timeDelta);


            foreach (var gameobject in gameObjects)
            {
                gameobject.OnSimulationTick(timeDelta);
            }

            physicsFrame.Wait();
        }