static void Main()
        {
            var possibleItemDrops = new List<Item>
            {
                new Item("Axe", 25, 5),
                new Item("Shield", 5, 50),
                new Item("Resilience Potion", 0, 30)
            };
            
            var character = new Character(possibleItemDrops);

            var droppedItem = character.DropItem();
            Console.WriteLine(droppedItem);
        }
        private static void RunRpgGame(StandardKernel kernel)
        {
            var randomNumberProvider = kernel.Get<IRandomNumberProvider>();
            var possibleItemDrops = new List<Item>
            {
                new Item("Axe", 25, 5),
                new Item("Shield", 5, 50),
                new Item("Resilience Potion", 0, 30)
            };

            var character = new Character(
                possibleItemDrops,
                randomNumberProvider);

            var droppedItem = character.DropItem();
            Console.WriteLine(droppedItem);
        }