Beispiel #1
0
        /// <summary>
        /// Extract the prefabs of the unity terrain and create yapp settings from them.
        /// </summary>
        private void CreatePrefabSettingsFromUnityTerrain()
        {
            // get the prefabs
            List <GameObject> prefabs = terrainTreeManager.ExtractPrefabs();

            // create new settings list
            editor.AddPrefabs(Constants.TEMPLATE_NAME_TREE, prefabs, true);
        }