Beispiel #1
0
        public override void OnPlace(BaseLayerItem item)
        {
            if (item is BaseDuct d)
            {
                Tier = d.Tier;
                switch (Tier)
                {
                case DuctTier.Basic:
                    Speed = 20;
                    break;

                case DuctTier.Advanced:
                    Speed = 12;
                    break;

                case DuctTier.Elite:
                    Speed = 5;
                    break;
                }
            }

            List <RoutedNetwork> networks = GetNeighbors().Select(duct => duct.Network).Distinct().ToList();
            RoutedNetwork        network  = new RoutedNetwork
            {
                Tiles        = networks.SelectMany(routedNetwork => routedNetwork.Tiles).Concat(this).ToList(),
                NetworkItems = networks.SelectMany(routedNetwork => routedNetwork.NetworkItems).ToList()
            };

            foreach (Duct duct in network.Tiles)
            {
                RoutedNetwork.Networks.Remove(duct.Network);
                duct.Network = network;
            }

            foreach (Duct duct in network.Tiles)
            {
                if ((duct.frame & 1) != 0 && (duct.frame & 16) != 0 && (duct.frame & 4) == 0 && (duct.frame & 64) == 0)
                {
                    duct.isNode = false;
                }
                else if ((duct.frame & 1) == 0 && (duct.frame & 16) == 0 && (duct.frame & 4) != 0 && (duct.frame & 64) != 0)
                {
                    duct.isNode = false;
                }
                else
                {
                    duct.isNode = true;
                }
            }
        }
Beispiel #2
0
        public override void Load(List <TagCompound> list)
        {
            data.Clear();
            RoutedNetwork.Networks.Clear();

            foreach (TagCompound compound in list)
            {
                RoutedNetwork network = new RoutedNetwork();
                network.Load(compound);
            }

            foreach (Duct duct in data.Values)
            {
                duct.UpdateFrame();
            }
        }
Beispiel #3
0
        public override void OnRemove()
        {
            if (Network.Tiles.Count == 1)
            {
                RoutedNetwork.Networks.Remove(Network);
            }
            else if (GetNeighbors().Count() == 1)
            {
                Network.Tiles.Remove(this);

                foreach (Duct duct in Network.Tiles)
                {
                    if ((duct.frame & 1) != 0 && (duct.frame & 16) != 0 && (duct.frame & 4) == 0 && (duct.frame & 64) == 0)
                    {
                        duct.isNode = false;
                    }
                    else if ((duct.frame & 1) == 0 && (duct.frame & 16) == 0 && (duct.frame & 4) != 0 && (duct.frame & 64) != 0)
                    {
                        duct.isNode = false;
                    }
                    else
                    {
                        duct.isNode = true;
                    }
                }
            }
            else
            {
                List <Point16>         visited     = new List <Point16>();
                List <List <Point16> > newNetworks = new List <List <Point16> >();

                foreach (Duct duct in GetNeighbors())
                {
                    if (visited.Contains(duct.Position))
                    {
                        continue;
                    }

                    visited.Add(duct.Position);

                    List <Point16> p = new List <Point16> {
                        Position, duct.Position
                    };
                    GetNeighborsRecursive(duct, p);
                    visited.AddRange(p);

                    p.Remove(Position);
                    newNetworks.Add(p);
                }

                if (newNetworks.Count <= 1)
                {
                    Network.Tiles.Remove(this);
                    Network.CheckPaths();
                }
                else
                {
                    for (int i = 0; i < newNetworks.Count; i++)
                    {
                        RoutedNetwork network = new RoutedNetwork
                        {
                            Tiles        = newNetworks[i].Select(position => Layer[position]).ToList(),
                            NetworkItems = newNetworks[i].Select(position => Layer[position].Network).Distinct().SelectMany(routedNetwork => routedNetwork.NetworkItems).ToList()
                        };
                        network.CheckPaths();
                        foreach (Duct duct in network.Tiles)
                        {
                            duct.Network.NetworkItems.Clear();
                            RoutedNetwork.Networks.Remove(duct.Network);
                            duct.Network = network;

                            if ((duct.frame & 1) != 0 && (duct.frame & 16) != 0 && (duct.frame & 4) == 0 && (duct.frame & 64) == 0)
                            {
                                duct.isNode = false;
                            }
                            else if ((duct.frame & 1) == 0 && (duct.frame & 16) == 0 && (duct.frame & 4) != 0 && (duct.frame & 64) != 0)
                            {
                                duct.isNode = false;
                            }
                            else
                            {
                                duct.isNode = true;
                            }
                        }
                    }
                }
            }
        }