Beispiel #1
0
        private void Awake()
        {
            manualInput       = GetComponent <ManualInput>();
            ledgeChecker      = GetComponentInChildren <LedgeChecker>();
            animationProgress = GetComponent <AnimationProgress>();
            aiProgress        = GetComponentInChildren <AIProgress>();
            damageDetector    = GetComponentInChildren <DamageDetector>();
            boxCollider       = GetComponent <BoxCollider>();
            navMeshObstacle   = GetComponent <NavMeshObstacle>();

            collisionSpheres       = GetComponentInChildren <CollisionSpheres>();
            collisionSpheres.owner = this;
            collisionSpheres.SetColliderSpheres();

            aiController = GetComponentInChildren <AIController>();
            if (aiController == null)
            {
                if (navMeshObstacle != null)
                {
                    navMeshObstacle.carving = true;
                }
            }

            RegisterCharacter();
        }
Beispiel #2
0
        public CharacterControl GetPlayableCharacter()
        {
            foreach (CharacterControl control in Characters)
            {
                ManualInput manualInput = control.GetComponent <ManualInput>();

                if (manualInput != null)
                {
                    if (manualInput.enabled == true)
                    {
                        return(control);
                    }
                }
            }

            return(null);
        }