Beispiel #1
0
        private void WriteStructureFooter(ILStructure s)
        {
            _output.Unindent();
            switch (s.Type)
            {
            case ILStructureType.Loop:
                _output.WriteLine("// end loop");
                break;

            case ILStructureType.Try:
                _output.WriteLine("} // end .try");
                break;

            case ILStructureType.Handler:
                _output.WriteLine("} // end handler");
                break;

            case ILStructureType.Filter:
                _output.WriteLine("} // end filter");
                break;

            default:
                throw new NotSupportedException();
            }
        }
Beispiel #2
0
        private void WriteStructureHeader(ILStructure s)
        {
            switch (s.Type)
            {
            case ILStructureType.Loop:
                _output.Write("// loop start");
                if (s.LoopEntryPoint != null)
                {
                    _output.Write(" (head: ");
                    DisassemblerHelpers.WriteOffsetReference(_output, s.LoopEntryPoint);
                    _output.Write(')');
                }
                _output.WriteLine();
                break;

            case ILStructureType.Try:
                _output.WriteLine(".try");
                _output.WriteLine("{");
                break;

            case ILStructureType.Handler:
                switch (s.ExceptionHandler?.HandlerType)
                {
                case ExceptionHandlerType.Catch:
                case ExceptionHandlerType.Filter:
                    _output.Write("catch");
                    if (s.ExceptionHandler?.CatchType != null)
                    {
                        _output.Write(' ');
                        s.ExceptionHandler.CatchType.WriteTo(_output, ILNameSyntax.TypeName);
                    }
                    _output.WriteLine();
                    break;

                case ExceptionHandlerType.Finally:
                    _output.WriteLine("finally");
                    break;

                case ExceptionHandlerType.Fault:
                    _output.WriteLine("fault");
                    break;

                default:
                    throw new NotSupportedException();
                }
                _output.WriteLine("{");
                break;

            case ILStructureType.Filter:
                _output.WriteLine("filter");
                _output.WriteLine("{");
                break;

            default:
                throw new NotSupportedException();
            }
            _output.Indent();
        }
Beispiel #3
0
        bool AddNestedStructure(ILStructure newStructure)
        {
            // special case: don't consider the loop-like structure of "continue;" statements to be nested loops
            if (Type == ILStructureType.Loop && newStructure.Type == ILStructureType.Loop && newStructure.StartOffset == StartOffset)
            {
                return(false);
            }

            // use <= for end-offset comparisons because both end and EndOffset are exclusive
            Debug.Assert(StartOffset <= newStructure.StartOffset && newStructure.EndOffset <= EndOffset);
            foreach (var child in Children)
            {
                if (child.StartOffset <= newStructure.StartOffset && newStructure.EndOffset <= child.EndOffset)
                {
                    return(child.AddNestedStructure(newStructure));
                }
                if (!(child.EndOffset <= newStructure.StartOffset || newStructure.EndOffset <= child.StartOffset))
                {
                    // child and newStructure overlap
                    if (!(newStructure.StartOffset <= child.StartOffset && child.EndOffset <= newStructure.EndOffset))
                    {
                        // Invalid nesting, can't build a tree. -> Don't add the new structure.
                        return(false);
                    }
                }
            }
            // Move existing structures into the new structure:
            for (var i = 0; i < Children.Count; i++)
            {
                var child = Children[i];
                if (newStructure.StartOffset <= child.StartOffset && child.EndOffset <= newStructure.EndOffset)
                {
                    Children.RemoveAt(i--);
                    newStructure.Children.Add(child);
                }
            }
            // Add the structure here:
            Children.Add(newStructure);
            return(true);
        }
Beispiel #4
0
        private void WriteStructureBody(ILStructure s, HashSet <int> branchTargets, ref Instruction inst)
        {
            var isFirstInstructionInStructure = true;
            var prevInstructionWasBranch      = false;
            var childIndex = 0;

            while (inst != null && inst.Offset < s.EndOffset)
            {
                var offset = inst.Offset;
                if (childIndex < s.Children.Count && s.Children[childIndex].StartOffset <= offset && offset < s.Children[childIndex].EndOffset)
                {
                    var child = s.Children[childIndex++];
                    WriteStructureHeader(child);
                    WriteStructureBody(child, branchTargets, ref inst);
                    WriteStructureFooter(child);
                }
                else
                {
                    if (!isFirstInstructionInStructure && (prevInstructionWasBranch || branchTargets.Contains(offset)))
                    {
                        _output.WriteLine(); // put an empty line after branches, and in front of branch targets
                    }

                    inst.WriteTo(_output);
                    _output.WriteLine();

                    prevInstructionWasBranch = inst.OpCode.FlowControl == FlowControl.Branch ||
                                               inst.OpCode.FlowControl == FlowControl.Cond_Branch ||
                                               inst.OpCode.FlowControl == FlowControl.Return ||
                                               inst.OpCode.FlowControl == FlowControl.Throw;

                    inst = inst.Next;
                }
                isFirstInstructionInStructure = false;
            }
        }