GetEndEffector() public method

Gets the effector of type.
public GetEndEffector ( FullBodyBipedChain c ) : RootMotion.FinalIK.IKEffector
c FullBodyBipedChain
return RootMotion.FinalIK.IKEffector
        public FBIKChain.ReachSmoothing reachSmoothing; // Smoothing of the Reach effect (since 0.2)

        #endregion Fields

        #region Methods

        // Apply the settings
        public void Apply(FullBodyBipedChain chain, IKSolverFullBodyBiped solver)
        {
            solver.GetChain(chain).reachSmoothing = reachSmoothing;
            solver.GetEndEffector(chain).maintainRelativePositionWeight = maintainRelativePositionWeight;
            solver.GetLimbMapping(chain).weight = mappingWeight;
        }