Beispiel #1
0
        private void FollowLine(ILine start, Shape s, MyLineQueue q, List<ILine> lines)
        {
            // q.Remove(start);

            if (!s.AddPoint(start.Point1))
                return;

            List<ILine> l = new List<ILine>();

            for (int i = 0; i < lines.Count; i++)
            {
                if (!lines[i].IsCongruentTo(start))
                {
                    if (lines[i].HasPoint(start.Point2))
                    {
                        if (start.Point2 != lines[i].Point1)
                        {
                            lines[i] = Line.Flip(lines[i]);
                        }

                        l.Add(lines[i]);
                    }
                }
            }

            if (l.Count == 1)
            {
                FollowLine(l[0], s, q, lines);
            }
            else
            {
                int iR = -1;
                int iL = -1;
                int iU = -1;
                for (int i = 0; i < l.Count; i++)
                {
                    switch (start.RelativeDirection(l[i]))
                    {
                        case Line.Direction.Right: iR = i; break;
                        case Line.Direction.Left: iL = i; break;
                        case Line.Direction.Up: iU = i; break;
                        case Line.Direction.Down: iU = i; break;
                        case Line.Direction.Undef: iU = i; break;
                        default: break;
                    }
                }

                if (iR > -1)
                {
                    if (iU > -1)
                        q.Enqueue(l[iU], shapes);
                    if (iL > -1)
                        q.Enqueue(l[iL], shapes);

                    FollowLine(l[iR], s, q, lines);

                }
                else if (iU > -1)
                {
                    if (iL > -1)
                        q.Enqueue(l[iL], shapes);
                    FollowLine(l[iU], s, q, lines);
                }
                else if (iL > -1)
                {
                    FollowLine(l[iL], s, q, lines);
                }
            }
            return;
        }
Beispiel #2
0
        private void MapShape(MyLineQueue q, List<ILine> lines)
        {
            Shape s = new Shape();
            try
            {
                ILine start = q.Dequeue();
                int qSize = q.Count;

                FollowLine(start, s, q, lines);

                if (ShapeAlreadyExists(s))
                {
                    int nRemove = q.Count - qSize;
                    if (nRemove > 0)
                        q.Remove(nRemove);
                }
                else if (ResolveDuplicateLines(s, lines))
                {
                    int remove = q.Count - qSize;
                    if (remove > 0)
                        q.Remove(remove);
                }
                else if (!ShapeIsValid(s))
                {
                    int remove = q.Count - qSize;
                    if (remove > 0)
                    {
                        q.Remove(remove);
                    }
                    ILine li = (s.GetLines())[0];
                    q.Enqueue(Line.Flip(li), shapes);
                }
                else
                {
                    AddShape(s);
                }
            }
            catch
            {
            }
        }
Beispiel #3
0
        private void BuildShapes(List<ILine> lines)
        {
            if (lines.Count == 0)
                return;

            MyLineQueue q = new MyLineQueue();

            q.Enqueue(lines[0], shapes);

            while (q.Count > 0)
            {
                MapShape(q, lines);

                if (q.Count == 0)
                {
                    int iLine = FindUnusedLine(lines);
                    if (iLine > -1)
                    {
                        q.Enqueue(lines[iLine], shapes);
                    }
                }
            }
        }