public GameService(int mapSizeX, int mapSizeY, string playerName)//char[,] initialMap)
		{
			this.playerName = playerName;
			Random r = RandomNumberGenerator.GlobalRandom;
			Generator = new MapGenerator(mapSizeX, mapSizeY);
			Creatures = new List<Creature>();
			Player = new Creature(40)
			{
				CreatureType = "Hero", 
				MeleeWeapon = new MeleeWeapon(){Damage=3, BrokeChance=0.001}, 
				RangedWeapon = new RangedWeapon(){Damage=2, Range=3, Chance=0.5, Ammo=15}, 
				GrenadeWeapon = new GrenadeWeapon{Damage=5, Range=5, Spread=2, Ammo=2}
			};
			Player.MianownikName = "Gracz";
			Player.BiernikName = "gracza";
			Map = Generator.GenerateMap(Player);// new Map(initialMap);
			CreatureVisitor.map = Map;
			Creatures.AddRange(Generator.GeneratedCreatures);

			bool playerPlaced = false;
			while (playerPlaced == false)
			{
				playerPlaced = Map[r.Next(Map.MapWidth), r.Next(Map.MapHeight)].putCreature(Player);
			}
		}
		public void MapGeneratedTest()
		{
			// arrange
			int mapSizeX = 30;
			int mapSizeY = 40;
			MapGenerator Generator = new MapGenerator(mapSizeX, mapSizeY);

			// act
			map = Generator.GenerateMap(player);

			// assert
			Assert.AreEqual(mapSizeX, map.MapWidth);
			Assert.AreEqual(mapSizeY, map.MapHeight);
		}
Beispiel #3
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        static void Main(string[] args)
        {
            int seed = (int)DateTime.UtcNow.Ticks;

            Random = new DotNetRandom(seed);

            string fontFileName = "terminal8x8.png";
            string consoleTitle = $"RogueSharp - Level 1 - Seed: {seed}";

            _rootConsole = new RLRootConsole(fontFileName, _screenWidth, _screenHeight, 8, 8, 1f, consoleTitle);

            _mapConsole       = new RLConsole(_mapWidth, _mapHeight);
            _messageConsole   = new RLConsole(_messageWidth, _messageHeight);
            _statConsole      = new RLConsole(_statWidth, _statHeight);
            _inventoryConsole = new RLConsole(_inventoryWidth, _inventoryHeight);

            SchedulingSystem = new SchedulingSystem();

            //Player = new Player();
            MapGenerator mapGenerator = new MapGenerator(_mapWidth, _mapHeight, 20, 13, 7);

            DungeonMap = mapGenerator.CreateMap();
            DungeonMap.UpdatePlayerFieldOfView();

            CommandSystem = new CommandSystem();


            MessageLog = new MessageLog();
            MessageLog.Add("The rogue arrives at level 1");
            MessageLog.Add($"Dungeon generated with seed: {seed}");

            // Only Run This Block Once... For now
            _inventoryConsole.SetBackColor(0, 0, _inventoryWidth, _inventoryHeight, Swatch.DbWood);
            _inventoryConsole.Print(1, 1, "Inventory", Colors.TextHeading);

            // Resume regular operation
            _rootConsole.Update += OnRootConsoleUpdate;
            _rootConsole.Render += OnRootConsoleRender;
            _rootConsole.Run();
        }
Beispiel #4
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        // Event handler for RLNET's Update event
        private static void OnRootConsoleUpdate(object sender, UpdateEventArgs e)
        {
            bool       didPlayerAct = false;
            RLKeyPress keyPress     = _rootConsole.Keyboard.GetKeyPress();

            if (CommandSystem.IsPlayerTurn)
            {
                if (keyPress != null)
                {
                    if (keyPress.Key == RLKey.Up)
                    {
                        didPlayerAct = CommandSystem.MovePlayer(Direction.Up);
                    }
                    else if (keyPress.Key == RLKey.Down)
                    {
                        didPlayerAct = CommandSystem.MovePlayer(Direction.Down);
                    }
                    else if (keyPress.Key == RLKey.Left)
                    {
                        didPlayerAct = CommandSystem.MovePlayer(Direction.Left);
                    }
                    else if (keyPress.Key == RLKey.Right)
                    {
                        didPlayerAct = CommandSystem.MovePlayer(Direction.Right);
                    }
                    else if (keyPress.Key == RLKey.Escape)
                    {
                        _rootConsole.Close();
                    }
                    else if (keyPress.Key == RLKey.Period)
                    {
                        if (DungeonMap.CanMoveDownToNextLevel())
                        {
                            MapGenerator mapGenerator = new MapGenerator(_mapWidth, _mapHeight, 20, 13, 7, ++_mapLevel);
                            DungeonMap         = mapGenerator.CreateMap();
                            MessageLog         = new MessageLog();
                            CommandSystem      = new CommandSystem();
                            _rootConsole.Title = $"RougeSharp RLNet Tutorial - Level {_mapLevel}";
                            didPlayerAct       = true;
                        }
                    }
                }

                if (didPlayerAct)
                {
                    _renderRequired = true;
                    CommandSystem.EndPlayerTurn();
                }
            }
            else
            {
                CommandSystem.ActivateMonsters();
                _renderRequired = true;
            }


            //Set background color andd text for our consoles
            //this is temporary, btw
            _mapConsole.SetBackColor(0, 0, _mapWidth, _mapHeight, Colors.FloorBackground);
            _mapConsole.Print(1, 1, "Map", Colors.TextHeading);

            _inventoryConsole.SetBackColor(0, 0, _inventoryWidth, _inventoryHeight, Swatch.DbWood);
            _inventoryConsole.Print(1, 1, "Inventory", Colors.TextHeading);
        }