Beispiel #1
0
        private void PlaceStairs()
        {
            foreach (LevelId id in Exits)
            {
                LevelId current = Game.World.CurrentLevel;
                char    symbol  = '*';
                if (id.Name == current.Name)
                {
                    symbol = id.Depth > current.Depth ? '>' : '<';
                }

                Exit exit = new Exit(id, symbol);
                bool done = false;
                while (!Map.Field[exit.Loc].IsWalkable && !done)
                {
                    Map.GetExit(exit.Loc).Match(
                        some: _ => exit.Loc = new Loc(Rand.Next(1, Width - 1), Rand.Next(1, Height - 1)),
                        none: () => done    = true);
                }

                Map.AddExit(exit);
            }
        }
Beispiel #2
0
 public WorldHandler(WorldParameter parameters)
 {
     _levels      = BuildWorld(parameters);
     CurrentLevel = new LevelId(_ROOT_NAME, RegionType.Root, 1);
 }
Beispiel #3
0
 public IEnumerable <Exit> GetExits(LevelId levelId) =>
 Exits.Values.Where(ex => ex.Destination == levelId);