public void Damage(float amount) { if (!hpable.isInvincible) { hpable.AddHp(-amount); damaged += amount; } }
public void Kill(bool isTxt = true) { if (isTxt) { damageable.Damage(hpable.currentHp); } else { hpable.AddHp(-stat.hp); } }
public void Damage(float amount) { if (!hpable.isInvincible) { hpable.AddHp(-amount); damaged += amount; } }
public void Kill(bool isTxt = true) { if (isTxt) { damageable.Damage(hpable.currentHp); } else { hpable.AddHp(-stat.hp); } }