Beispiel #1
0
        public void Draw(SpriteBatch spriteBatch)
        {
            if (!Visible)
            {
                return;
            }
            Text.Draw(spriteBatch, new Loc());

            //when text is paused and waiting for input, flash a tick at the end
            TextPause textPause = getCurrentTextPause();

            if (textPause != null && textPause.Time == 0)
            {
                //text needs a "GetTextProgress" method, which returns the end loc of the string as its currently shown.
                //the coordinates are relative to the string's position
                Loc loc = Text.GetTextProgress() + Text.Start;

                if ((GraphicsManager.TotalFrameTick / (ulong)FrameTick.FrameToTick(CURSOR_FLASH_TIME / 2)) % 2 == 0)
                {
                    GraphicsManager.Cursor.DrawTile(spriteBatch, new Vector2(loc.X + 2, loc.Y), 0, 0);
                }
            }

            //draw down-tick
            if (HoldTime == -1 && CurrentFadeTime >= FADE_TIME && Text.Finished && (GraphicsManager.TotalFrameTick / (ulong)FrameTick.FrameToTick(CURSOR_FLASH_TIME / 2)) % 2 == 0)
            {
                Loc end = Text.GetTextProgress();
                GraphicsManager.Cursor.DrawTile(spriteBatch, new Vector2(GraphicsManager.ScreenWidth / 2 - 5, GraphicsManager.ScreenHeight / 2 + end.Y + 16), 1, 0);
            }
        }
Beispiel #2
0
        public override void Draw(SpriteBatch spriteBatch)
        {
            if (!Visible)
            {
                return;
            }
            base.Draw(spriteBatch);

            //when text is paused and waiting for input, flash a tick at the end
            TextPause textPause = getCurrentTextPause();

            if (textPause != null && textPause.Time == 0)
            {
                //text needs a "GetTextProgress" method, which returns the end loc of the string as its currently shown.
                //the coordinates are relative to the string's position
                Loc loc = Text.GetTextProgress() + Text.Start;

                if ((GraphicsManager.TotalFrameTick / (ulong)FrameTick.FrameToTick(CURSOR_FLASH_TIME / 2)) % 2 == 0)
                {
                    GraphicsManager.Cursor.DrawTile(spriteBatch, new Vector2(loc.X + 2, loc.Y), 0, 0);
                }
            }

            if (speakerPic != null)
            {
                speakerPic.Draw(spriteBatch, new Loc());
            }
        }
Beispiel #3
0
        public void Update(InputManager input)
        {
            if (!Text.Finished)
            {
                //if (input[FrameInput.InputType.Cancel] && (input.JustPressed(FrameInput.InputType.Confirm) || input.JustPressed(FrameInput.InputType.Start)))
                //{
                //    Text.CurrentCharIndex = Text.Text.Length;
                //    CurrentTextTime = new FrameTick();
                //    Pauses.Clear();
                //}
                //else
                //{
                TextPause textPause    = getCurrentTextPause();
                bool      continueText = false;
                if (textPause != null)
                {
                    if (textPause.Time > 0)
                    {
                        continueText = CurrentTextTime >= textPause.Time;
                    }
                    else
                    {
                        continueText = (input.JustPressed(FrameInput.InputType.Confirm) || input[FrameInput.InputType.Cancel]);
                    }
                }
                else
                {
                    continueText = CurrentTextTime >= FrameTick.FromFrames(TEXT_TIME);
                }

                if (continueText)
                {
                    CurrentTextTime = new FrameTick();
                    Text.CurrentCharIndex++;
                    if (Sound && Text.CurrentCharIndex % 3 == 0)
                    {
                        GameManager.Instance.SE("Menu/Speak");
                    }

                    if (textPause != null)    //remove last text pause
                    {
                        Pauses.RemoveAt(0);
                    }
                }
                //}
            }
            else
            {
                ProcessTextDone(input);
            }
        }
Beispiel #4
0
        public TitleDialog(string message, bool fadeIn, int holdTime, Action action)
        {
            Visible     = true;
            this.action = action;
            FadeIn      = fadeIn;
            showing     = true;
            if (!FadeIn)
            {
                CurrentFadeTime = FrameTick.FromFrames(FADE_TIME);
            }

            HoldTime = holdTime;

            //message will contain pauses, which get parsed here.
            //and colors, which will get parsed by the text renderer

            Pauses = new List <TextPause>();
            int startIndex = 0;
            int tabIndex   = message.IndexOf("[pause=", startIndex, StringComparison.OrdinalIgnoreCase);

            while (tabIndex > -1)
            {
                int endIndex = message.IndexOf("]", tabIndex);
                if (endIndex == -1)
                {
                    break;
                }
                int param;
                if (Int32.TryParse(message.Substring(tabIndex + "[pause=".Length, endIndex - (tabIndex + "[pause=".Length)), out param))
                {
                    TextPause pause = new TextPause();
                    pause.LetterIndex = tabIndex;
                    pause.Time        = param;
                    message           = message.Remove(tabIndex, endIndex - tabIndex + "]".Length);
                    Pauses.Add(pause);

                    tabIndex = message.IndexOf("[pause=", startIndex, StringComparison.OrdinalIgnoreCase);
                }
                else
                {
                    break;
                }
            }
            string newMessage = message;

            Text = new DialogueText(newMessage, new Loc(GraphicsManager.ScreenWidth / 2, GraphicsManager.ScreenHeight / 2), GraphicsManager.ScreenWidth, TEXT_SPACE, true, FadeIn ? -1 : 0);
        }
Beispiel #5
0
        public DialogueBox(string message, bool sound)
        {
            Bounds = Rect.FromPoints(new Loc(SIDE_BUFFER, GraphicsManager.ScreenHeight - (16 + PER_LINE_SPACE * MAX_LINES)), new Loc(GraphicsManager.ScreenWidth - SIDE_BUFFER, GraphicsManager.ScreenHeight - 8));
            Sound  = sound;

            //message will contain pauses, which get parsed here.
            //and colors, which will get parsed by the text renderer

            Pauses = new List <TextPause>();
            int startIndex = 0;
            int tabIndex   = message.IndexOf("[pause=", startIndex, StringComparison.OrdinalIgnoreCase);

            while (tabIndex > -1)
            {
                int endIndex = message.IndexOf("]", tabIndex);
                if (endIndex == -1)
                {
                    break;
                }
                int param;
                if (Int32.TryParse(message.Substring(tabIndex + "[pause=".Length, endIndex - (tabIndex + "[pause=".Length)), out param))
                {
                    TextPause pause = new TextPause();
                    pause.LetterIndex = tabIndex;
                    pause.Time        = param;
                    message           = message.Remove(tabIndex, endIndex - tabIndex + "]".Length);
                    Pauses.Add(pause);

                    tabIndex = message.IndexOf("[pause=", startIndex, StringComparison.OrdinalIgnoreCase);
                }
                else
                {
                    break;
                }
            }
            string newMessage = message;

            Text = new DialogueText(newMessage, Bounds.Start + new Loc(GraphicsManager.MenuBG.TileWidth * 2, GraphicsManager.MenuBG.TileHeight),
                                    Bounds.End.X - GraphicsManager.MenuBG.TileWidth * 4 - Bounds.X, TEXT_SPACE, false, true);
        }
Beispiel #6
0
        public void Update(InputManager input)
        {
            if (!showing || CurrentFadeTime < FADE_TIME)
            {
                if (!showing && CurrentFadeTime <= 0)
                {
                    //close this
                    MenuManager.Instance.RemoveMenu();

                    //do what it wants
                    action();
                }
            }
            else if (!Text.Finished)
            {
                TextPause textPause    = getCurrentTextPause();
                bool      continueText = false;
                if (textPause != null)
                {
                    if (textPause.Time > 0)
                    {
                        continueText = CurrentTextTime >= textPause.Time;
                    }
                    else
                    {
                        continueText = (input.JustPressed(FrameInput.InputType.Confirm));
                    }
                }
                else
                {
                    continueText = CurrentTextTime >= FrameTick.FromFrames(TEXT_TIME);
                }

                if (continueText)
                {
                    CurrentTextTime = new FrameTick();
                    Text.CurrentCharIndex++;

                    if (textPause != null)//remove last text pause
                    {
                        Pauses.RemoveAt(0);
                    }
                }
            }
            else
            {
                bool exit = false;
                if (HoldTime > -1)
                {
                    if (CurrentTextTime >= HoldTime)
                    {
                        exit = true;
                    }
                }
                else
                {
                    if (input.JustPressed(FrameInput.InputType.Confirm) || input[FrameInput.InputType.Cancel])
                    {
                        exit = true;
                    }
                }

                if (exit)
                {
                    if (FadeIn)
                    {
                        showing = false;
                    }
                    else
                    {
                        //close this
                        MenuManager.Instance.RemoveMenu();

                        //do what it wants
                        action();
                    }
                }
            }
        }