public KeyInputController(MotorManager motorManager, PositionCalculator positionCalculator)
 {
     this.positionCalculator = positionCalculator;
     this.motorManager = motorManager;
     //You can attach yourself to listen to the motors:
     //motorManager.addListener(this);
 }
Beispiel #2
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 public Linker(Viewport3D viewport)
 {
     //Now initialise the display!
     motorManager = new MotorManager();
     Robot robot = new Robot();
     platform = new ViewPlatform(viewport, motorManager, robot);
     positionCalculator = new PositionCalculator(robot, motorManager);
     keyController = new KeyInputController(motorManager, positionCalculator);
 }
 /// <summary>
 /// Create a new Portable object. This class is designed specifically to be imported by other solutions. By calling this constructor,
 /// the class will provide you with a robot which appears on the screen. Calling the methods in this class will change the appearance
 /// of the robot on screen as well. You can use methods for setting degrees in this class with the normal 360 fashion too.
 /// Note: you must call "setCameraToListenToKeys" to be able to move the camera with the keyboard. Otherwise the camera
 /// can't know when to move.
 /// </summary>
 /// <param name="viewport">The viewport to use for displaying the robot.</param>
 public Portable(Viewport3D viewport)
 {
     //Now initialise the display!
     motorManager = new MotorManager();
     robot = new Robot();
     platform = new ViewPlatform(viewport, motorManager, robot);
     positionCalculator = new PositionCalculator(robot, motorManager);
     updateMotors();
 }
 /// <summary>
 /// Create a new Portable object. This class is designed specifically to be imported by other solutions. By calling this constructor,
 /// the class will provide you with a robot which does not appear on a display, but otherwise works in the same way.
 /// You can set motor degrees through this class in the normal 360 fashion too.
 /// </summary>
 public Portable()
 {
     //Now initialise the display!
     motorManager = new MotorManager();
     robot = new Robot();
     robot.intialise(new Viewport3D());
     //Add myself as a listener for the motor manager:
     motorManager.addListener(this);
     platform = new ViewPlatform(new Viewport3D(), motorManager, robot);
     positionCalculator = new PositionCalculator(robot, motorManager);
     updateMotors();
 }
 public AngleAdapter(Portable robot)
 {
     this.robot = robot;
     manager = robot.motors();
     posCalc = robot.positions();
 }