public static void AddSparksEffect(Vector2 location, Vector2 impactVelocity)
        {
            int particleCount = rand.Next(10, 20);
            for (int x = 0; x < particleCount; x++)
            {
                Particle particle = new Particle(location - (impactVelocity / 60), Texture, ParticleFrame,
                    randomDirection((float)rand.Next(10, 20)), Vector2.Zero, 60, 20, Color.Yellow,
                    Color.Orange);

                Effects.Add(particle);
            }
        }
        private static void AddShot(Vector2 location, Vector2 velocity, int frame)
        {
            Particle shot = new Particle(location, Texture, shotRectangle, velocity, Vector2.Zero, 400f,
                120, Color.White, Color.White);

            shot.AddFrame(new Rectangle(shotRectangle.X + shotRectangle.Width, shotRectangle.Y,
                shotRectangle.Width, shotRectangle.Height));

            shot.Animate = false;
            shot.Frame = frame;
            shot.RotateTo(velocity);
            Shots.Add(shot);
        }