Beispiel #1
0
        //Manually generate a 10*10 map

        /* map details:(0-Unknown; 1-Road; 2-Rock; 3-Hole; 4-Spinner;)
         * 0 1 1 2 1 1 3 1 1 1
         * 1 1 3 1 1 2 1 4 1 1
         * 1 1 4 4 1 2 1 1 0 1
         * 3 1 1 1 1 1 4 1 1 1
         * 1 1 0 1 1 1 1 2 1 3
         * 3 2 1 1 0 1 1 1 2 1
         * 1 0 1 1 2 1 1 1 1 4
         * 1 1 2 1 1 1 4 1 3 1
         * 4 2 1 1 1 1 1 1 1 2
         */
        public void GenerateTopographyManually()
        {
            HorizontalSize = 10;
            VerticalSize   = 10;
            Topography     = new Obstacles[HorizontalSize, VerticalSize];

            for (int j = 0; j < VerticalSize; j++)
            {
                for (int i = 0; i < HorizontalSize; i++)
                {
                    Topography[i, j] = new Roads
                    {
                        Coordinate = new Coordinates {
                            X = i, Y = j
                        }
                    };
                }
            }

            //5 Unknowns
            //(0,9), (8,7), (2,5), (4,4), (1,2)
            var unknownsCoors = new List <int[]>()
            {
                new int[] { 0, 9 },
                new int[] { 8, 7 },
                new int[] { 2, 5 },
                new int[] { 4, 4 },
                new int[] { 1, 2 },
            };

            foreach (var t in unknownsCoors)
            {
                Topography[t[0], t[1]] = new Obstacles
                {
                    ObstacleType = ObstacleTypes.Unknown,
                    Coordinate   = new Coordinates {
                        X = t[0], Y = t[1]
                    }
                };
            }

            //10 Rocks
            //(3,9), (5,8), (5,7), (7,5), (1,4), (8,3), (4,2), (2,1), (1,0), (9,0)
            var rocksCoors = new List <int[]>()
            {
                new int[] { 3, 9 },
                new int[] { 5, 8 },
                new int[] { 5, 7 },
                new int[] { 7, 5 },
                new int[] { 1, 4 },
                new int[] { 8, 3 },
                new int[] { 4, 2 },
                new int[] { 2, 1 },
                new int[] { 1, 0 },
                new int[] { 9, 0 },
            };

            foreach (var t in rocksCoors)
            {
                Topography[t[0], t[1]] = new Rocks
                {
                    Coordinate = new Coordinates {
                        X = t[0], Y = t[1]
                    }
                };
            }

            //6 Holes
            //(6,9)-->(7,9)
            //(2,8)-->(4,0)
            //(0,6)-->(3,2)
            //(9,5)-->(6,3)
            //(0,4)-->(5,5)
            //(8,1)-->(8,4)
            var holesCoors = new List <int[]>()
            {
                new int[] { 6, 9, 7, 9 },
                new int[] { 2, 8, 4, 0 },
                new int[] { 0, 6, 3, 2 },
                new int[] { 9, 5, 6, 3 },
                new int[] { 0, 4, 5, 5 },
                new int[] { 8, 1, 8, 4 },
            };

            foreach (var t in holesCoors)
            {
                Topography[t[0], t[1]] = new Holes
                {
                    Coordinate = new Coordinates {
                        X = t[0], Y = t[1]
                    },
                    ConnectedCoordinate = new Coordinates
                    {
                        X = t[2],
                        Y = t[3]
                    }
                };
            }

            //10 Spinners
            //(7,8)90, (2,7)270, (3,7)0, (6,6)180, (7,4)180, (2,3)270, (4,3)90, (9,2)0, (6,1)90, (0,0)180
            var spinnersCoors = new List <int[]>()
            {
                new int[] { 7, 8, 90 },
                new int[] { 2, 7, 270 },
                new int[] { 3, 7, 0 },
                new int[] { 6, 6, 180 },
                new int[] { 7, 4, 180 },
                new int[] { 2, 3, 270 },
                new int[] { 4, 3, 90 },
                new int[] { 9, 2, 0 },
                new int[] { 6, 1, 90 },
                new int[] { 0, 0, 180 },
            };

            foreach (var t in spinnersCoors)
            {
                Topography[t[0], t[1]] = new Spinners
                {
                    Coordinate = new Coordinates {
                        X = t[0], Y = t[1]
                    },
                    RotateDegrees = t[2]
                };
            }
        }
Beispiel #2
0
        //Randomly generate a map, one third are Roads
        public void GenerateTopographyRandomly()
        {
            var rd = new Random(Guid.NewGuid().GetHashCode());

            Topography = new Obstacles[HorizontalSize, VerticalSize];

            for (int j = 0; j < VerticalSize; j++)
            {
                for (int i = 0; i < HorizontalSize; i++)
                {
                    if (rd.Next(0, 3) == 0)
                    {
                        //one third obstacles are Roads
                        Topography[i, j] = new Roads
                        {
                            Coordinate = new Coordinates {
                                X = i, Y = j
                            }
                        };
                    }
                    else
                    {
                        var type = (ObstacleTypes)rd.Next(0, CountOfObstacleTypes);
                        switch (type)
                        {
                        //generate unknown obstacle
                        case ObstacleTypes.Unknown:
                            Topography[i, j] = new Obstacles
                            {
                                ObstacleType = ObstacleTypes.Unknown,
                                Coordinate   = new Coordinates {
                                    X = i, Y = j
                                }
                            };
                            break;

                        //generate road
                        case ObstacleTypes.Road:
                            Topography[i, j] = new Roads
                            {
                                Coordinate = new Coordinates {
                                    X = i, Y = j
                                }
                            };
                            break;

                        //generate rock
                        case ObstacleTypes.Rock:
                            Topography[i, j] = new Rocks
                            {
                                Coordinate = new Coordinates {
                                    X = i, Y = j
                                }
                            };
                            break;

                        //generate hole
                        case ObstacleTypes.Hole:
                            var rdCoorX = rd.Next(0, HorizontalSize);
                            var rdCoorY = rd.Next(0, VerticalSize);
                            Topography[i, j] = new Holes
                            {
                                Coordinate = new Coordinates {
                                    X = i, Y = j
                                },
                                ConnectedCoordinate = new Coordinates
                                {
                                    X = rdCoorX,
                                    Y = rdCoorY
                                }
                            };
                            break;

                        //generate spinner
                        case ObstacleTypes.Spinner:
                            Topography[i, j] = new Spinners
                            {
                                Coordinate = new Coordinates {
                                    X = i, Y = j
                                },
                                //rotate degree maybe 0/90/180/270, randomly set
                                RotateDegrees = 90 * (rd.Next(0, 4))
                            };
                            break;

                        //default case
                        default:
                            Topography[i, j] = new Obstacles
                            {
                                ObstacleType = ObstacleTypes.Unknown,
                                Coordinate   = new Coordinates {
                                    X = i, Y = j
                                }
                            };
                            break;
                        }
                    }
                }
            }
        }