Beispiel #1
0
        public static JointAngles DoInverseKinematics(Vector3 targetWristPoint)
        {
            JointAngles jointAngles = new JointAngles();

            jointAngles.BaseAngle = Math.Atan2(targetWristPoint.Y, targetWristPoint.X) * 180.0 / Math.PI;

            double distanceFromZAxis   = Math.Sqrt(targetWristPoint.X * targetWristPoint.X + targetWristPoint.Y * targetWristPoint.Y);
            double heightAboveShoulder = targetWristPoint.Z - ShoulderHeight;

            // Inverse kinematics for 2R planar manipulator
            double cosTheta2 =
                (distanceFromZAxis * distanceFromZAxis + heightAboveShoulder * heightAboveShoulder -
                 s_UpperArmLengthSquared - s_ForearmLengthSquared) /
                (2.0 * UpperArmLength * ForearmLength);

            double sinTheta2 = -Math.Sqrt(1 - cosTheta2 * cosTheta2);

            double theta2 = Math.Atan2(sinTheta2, cosTheta2) * 180.0 / Math.PI;

            jointAngles.ElbowAngle = theta2 + 90;

            double k1 = UpperArmLength + ForearmLength * cosTheta2;
            double k2 = ForearmLength * sinTheta2;

            double theta1 = (Math.Atan2(heightAboveShoulder, distanceFromZAxis) - Math.Atan2(k2, k1)) * 180.0 / Math.PI;

            jointAngles.ShoulderAngle = 90 - theta1;

            return(jointAngles);
        }
		public static JointAngles DoInverseKinematics(Vector3 targetWristPoint)
		{
			JointAngles jointAngles = new JointAngles();

			jointAngles.BaseAngle = Math.Atan2(targetWristPoint.Y, targetWristPoint.X) * 180.0 / Math.PI;

			double distanceFromZAxis = Math.Sqrt(targetWristPoint.X * targetWristPoint.X + targetWristPoint.Y * targetWristPoint.Y);
			double heightAboveShoulder = targetWristPoint.Z - ShoulderHeight;

			// Inverse kinematics for 2R planar manipulator
			double cosTheta2 =
				(distanceFromZAxis * distanceFromZAxis + heightAboveShoulder * heightAboveShoulder -
				s_UpperArmLengthSquared - s_ForearmLengthSquared) /
				(2.0 * UpperArmLength * ForearmLength);

			double sinTheta2 = -Math.Sqrt(1 - cosTheta2 * cosTheta2);

			double theta2 = Math.Atan2(sinTheta2, cosTheta2) * 180.0 / Math.PI;
			jointAngles.ElbowAngle = theta2 + 90;

			double k1 = UpperArmLength + ForearmLength * cosTheta2;
			double k2 = ForearmLength * sinTheta2;

			double theta1 = (Math.Atan2(heightAboveShoulder, distanceFromZAxis) - Math.Atan2(k2, k1)) * 180.0 / Math.PI;
			jointAngles.ShoulderAngle = 90 - theta1;

			return jointAngles;
		}
		private double GetWristTiltAngleForVertical(JointAngles jointAngles)
		{
			return -90 + jointAngles.ShoulderAngle - jointAngles.ElbowAngle;
		}