Beispiel #1
0
        public async Task TestLogging(CommandContext ctx)
        {
            if (!await CommandHelpers.CheckPermissions(ctx, RequiredPermissions))
            {
                return;
            }

            await ctx.RespondAsync($"Running test... if nothing happens try setting the log channel again with {ctx.Prefix}{CommandNames.SetLoggingChannel}");

            await GuildEventLogger.Instance.LogInfo(ctx.Guild, $"This is the test of the event logger as requested per [this message]({ctx.Message.JumpLink})");
        }
Beispiel #2
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        public async Task UnsetLoggingChannel(CommandContext ctx)
        {
            if (!await CommandHelpers.CheckPermissions(ctx, RequiredPermissions))
            {
                return;
            }

            GuildEventLogger.Instance.UnsetLogChannel(ctx.Guild);

            await ctx.RespondAsync("Unset this channel as the bot log channel");
        }
Beispiel #3
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        public async Task ListReactionMessages(CommandContext ctx)
        {
            if (!await CommandHelpers.CheckPermissions(ctx, RequiredPermissions))
            {
                return;
            }

            StringBuilder sb = new StringBuilder("Reaction Messages :");

            foreach (ReactionMessage reactionMessage in _reactionInteractions.ReactionMessages.Where(x => x.Message.Channel.GuildId == ctx.Channel.GuildId))
            {
                sb.Append("\n\n" + reactionMessage.ToString() + '\n');
            }

            await ctx.RespondAsync(sb.ToString());
        }
Beispiel #4
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        public async Task EditReactionMessage(CommandContext ctx, string messageUrl)
        {
            if (!await CommandHelpers.CheckPermissions(ctx, RequiredPermissions))
            {
                return;
            }

            SetupState state = _setupStates[ctx.Guild.Id];

            if (state.IsInSetupMode || state.IsInEditMode)
            {
                await ctx.RespondAsync(
                    "The bot is already setting up / editing a reaction message, finish it then try again");

                return;
            }

            DiscordMessage message = await CommandHelpers.GetMessageFromUrl(ctx, messageUrl);

            if (message is null)
            {
                return;
            }

            ReactionMessage associatedMessage = _reactionInteractions.ReactionMessages.FirstOrDefault(x => x.Message.Equals(message));

            if (associatedMessage == null)
            {
                await ctx.RespondAsync("This message doesn't have reaction interactions setup");

                return;
            }

            state.ReactionMessage.Message = associatedMessage.Message;
            foreach (KeyValuePair <DiscordEmoji, DiscordRole> rule in associatedMessage.Rules)
            {
                state.ReactionMessage.Rules.Add(rule.Key, rule.Value);
            }

            state.OriginalReactionMessage = associatedMessage;

            await ctx.RespondAsync($"Got the message to edit, continue the edit with {ctx.Prefix}{CommandNames.AddEmojiToReactionMessage} (emoji) (mention to role)\nPreview the rules with {ctx.Prefix}{CommandNames.PreviewReactionMessage}");

            state.IsInEditMode = true;
        }
Beispiel #5
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        public async Task LoggingInfo(CommandContext ctx)
        {
            if (!await CommandHelpers.CheckPermissions(ctx, RequiredPermissions))
            {
                return;
            }

            GuildEventLogger.GuildLogInfoResult result = GuildEventLogger.Instance.GetGuildLogInfo(ctx.Guild);

            string response = $"Is event logging set : {result.IsSet}";

            if (result.IsSet)
            {
                response += $"\nChannel where events are logged : {result.LogChannel.Mention}";
            }

            await ctx.RespondAsync(response);
        }
Beispiel #6
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        public async Task ListRoles(CommandContext ctx)
        {
            if (!await CommandHelpers.CheckPermissions(ctx, RequiredPermissions))
            {
                return;
            }

            JoinRoles associatedJoinRoles =
                _joinRolesInteractions.JoinRoles.FirstOrDefault(joinRoles => joinRoles.Guild == ctx.Guild);

            if (associatedJoinRoles == null)
            {
                await ctx.RespondAsync("JoinRoles are not enabled for this guild");

                return;
            }

            await ctx.RespondAsync(associatedJoinRoles.ToString());
        }
Beispiel #7
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        public async Task Enable(CommandContext ctx)
        {
            if (!await CommandHelpers.CheckPermissions(ctx, RequiredPermissions))
            {
                return;
            }

            if (_joinRolesInteractions.JoinRoles.FirstOrDefault(x => x.Guild == ctx.Guild) != null)
            {
                await ctx.RespondAsync($"JoinRoles are already enabled for this guild");

                return;
            }

            _joinRolesInteractions.JoinRoles.Add(new JoinRoles(ctx.Guild, new List <JoinRole>()));
            await ctx.RespondAsync(
                $"JoinRoles are now enabled for this guild, add roles with {ctx.Prefix}{CommandNames.AddRole}");

            _joinRolesInteractions.SaveToFile();
        }
Beispiel #8
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        public async Task AddEmojiToReactionMessage(CommandContext ctx, DiscordEmoji emoji, DiscordRole role)
        {
            if (!await CommandHelpers.CheckPermissions(ctx, RequiredPermissions))
            {
                return;
            }

            SetupState state = _setupStates[ctx.Guild.Id];

            if (!state.IsInSetupMode && !state.IsInEditMode)
            {
                await ctx.RespondAsync("You need to have entered setup or edit mode to add reactions");

                return;
            }

            //FIXME: This is pretty bad, try to find an other solution.
            //Check to see if the bot has access to the emoji or not
            try
            {
                await ctx.Message.CreateReactionAsync(emoji);

                await ctx.Message.DeleteOwnReactionAsync(emoji);
            }
            catch
            {
                await ctx.RespondAsync("This emoji is not available to the bot");

                return;
            }

            if (state.ReactionMessage.Rules.ContainsKey(emoji))
            {
                await ctx.RespondAsync("This emoji is already assigned to a role");

                return;
            }

            state.ReactionMessage.Rules.Add(emoji, role);
        }
Beispiel #9
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        public async Task Disable(CommandContext ctx)
        {
            if (!await CommandHelpers.CheckPermissions(ctx, RequiredPermissions))
            {
                return;
            }

            JoinRoles associatedJoinRoles =
                _joinRolesInteractions.JoinRoles.FirstOrDefault(joinRoles => joinRoles.Guild == ctx.Guild);

            if (associatedJoinRoles == null)
            {
                await ctx.RespondAsync("JoinRoles are not enabled for this guild");

                return;
            }

            _joinRolesInteractions.JoinRoles.Remove(associatedJoinRoles);
            await ctx.RespondAsync("Disabled JoinRoles for this guild");

            _joinRolesInteractions.SaveToFile();
        }
Beispiel #10
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        public async Task RemoveReactionMessage(CommandContext ctx, string messageToUse)
        {
            if (!await CommandHelpers.CheckPermissions(ctx, RequiredPermissions))
            {
                return;
            }

            DiscordMessage message = await CommandHelpers.GetMessageFromUrl(ctx, messageToUse);

            if (message is null)
            {
                return;
            }

            ReactionMessage associatedReactionMessage =
                _reactionInteractions.ReactionMessages.FirstOrDefault(x => x.Message.Equals(message));

            if (associatedReactionMessage == null)
            {
                await ctx.RespondAsync("Couldn't find the ReactionMessage associated with this Discord message");

                return;
            }

            _reactionInteractions.ReactionMessages.Remove(associatedReactionMessage);
            await ctx.RespondAsync("Succesfully removed the corresponding ReactionMessage");

            _reactionInteractions.SaveToFile();

            foreach (KeyValuePair <DiscordEmoji, DiscordRole> rule in associatedReactionMessage.Rules)
            {
                try
                {
                    await associatedReactionMessage.Message.DeleteOwnReactionAsync(rule.Key);
                }
                catch { }
            }
        }
Beispiel #11
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        public async Task StartSetup(CommandContext ctx, string messageUrl)
        {
            if (!await CommandHelpers.CheckPermissions(ctx, RequiredPermissions))
            {
                return;
            }

            SetupState state = _setupStates[ctx.Guild.Id];

            if (state.IsInSetupMode || state.IsInEditMode)
            {
                await ctx.RespondAsync(
                    "The bot is already setting up / editing a reaction message, finish the previous one and try again");

                return;
            }

            DiscordMessage message = await CommandHelpers.GetMessageFromUrl(ctx, messageUrl);

            if (message is null)
            {
                return;
            }

            if (_reactionInteractions.ReactionMessages.FirstOrDefault(x => x.Message.Equals(message)) != null)
            {
                await ctx.RespondAsync("This message already got reaction interactions setup");

                return;
            }

            state.ReactionMessage.Message = message;

            await ctx.RespondAsync($"Got the message to use, continue the setup with {ctx.Prefix}{CommandNames.AddEmojiToReactionMessage} (emoji) (mention to role)\nPreview the rules with {ctx.Prefix}{CommandNames.PreviewReactionMessage}");

            state.IsInSetupMode = true;
        }
Beispiel #12
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        public async Task AbortSetup(CommandContext ctx)
        {
            if (!await CommandHelpers.CheckPermissions(ctx, RequiredPermissions))
            {
                return;
            }

            SetupState state = _setupStates[ctx.Guild.Id];

            if (!state.IsInSetupMode && !state.IsInEditMode)
            {
                await ctx.RespondAsync("Nothing to abort");

                return;
            }

            state.ReactionMessage         = new ReactionMessage();
            state.OriginalReactionMessage = new ReactionMessage();

            state.IsInSetupMode = false;
            state.IsInEditMode  = false;

            await ctx.RespondAsync("Aborted setup / edit");
        }