private void OrbManager_AddOrb(On.RoR2.Orbs.OrbManager.orig_AddOrb orig, RoR2.Orbs.OrbManager self, RoR2.Orbs.Orb orb)
 {
     MoreItems.print(bouncedOrbs.Count);
     if (orb is RoR2.Orbs.LightningOrb lightningOrb && lightningOrb.attacker)
     {
         if (lightningOrb.attacker.GetComponent <CharacterBody>() is CharacterBody characterBody && characterBody.inventory)
         {
             if (characterBody.inventory.GetItemCount(this.ItemIndex) is int count)
             {
                 if (!bouncedOrbs.Contains(lightningOrb))
                 {
                     for (int i = 0; i < count; i++)
                     {
                         LightningOrb lightningOrbCopy = new LightningOrb();
                         lightningOrbCopy.search                     = new BullseyeSearch();
                         lightningOrbCopy.origin                     = lightningOrb.target.transform.position;
                         lightningOrbCopy.target                     = lightningOrb.target;
                         lightningOrbCopy.attacker                   = lightningOrb.attacker;
                         lightningOrbCopy.inflictor                  = lightningOrb.inflictor;
                         lightningOrbCopy.teamIndex                  = lightningOrb.teamIndex;
                         lightningOrbCopy.damageValue                = lightningOrb.damageValue;
                         lightningOrbCopy.bouncesRemaining           = lightningOrb.bouncesRemaining;
                         lightningOrbCopy.isCrit                     = lightningOrb.isCrit;
                         lightningOrbCopy.bouncedObjects             = new List <HealthComponent>(lightningOrb.bouncedObjects);
                         lightningOrbCopy.lightningType              = lightningOrb.lightningType;
                         lightningOrbCopy.procChainMask              = lightningOrb.procChainMask;
                         lightningOrbCopy.procCoefficient            = lightningOrb.procCoefficient;
                         lightningOrbCopy.damageColorIndex           = lightningOrb.damageColorIndex;
                         lightningOrbCopy.damageCoefficientPerBounce = lightningOrb.damageCoefficientPerBounce;
                         lightningOrbCopy.speed        = lightningOrb.speed;
                         lightningOrbCopy.range        = lightningOrb.range;
                         lightningOrbCopy.damageType   = lightningOrb.damageType;
                         lightningOrbCopy.failedToKill = lightningOrb.failedToKill;
                         orig(self, lightningOrbCopy);
                     }
                 }
                 else
                 {
                     bouncedOrbs.Remove(lightningOrb);
                 }
             }
         }
     }
Beispiel #2
0
 static private void OrbManager_AddOrb(Action <RoR2.Orbs.OrbManager, RoR2.Orbs.Orb> orig, RoR2.Orbs.OrbManager self, RoR2.Orbs.Orb orb)
 {
     if (orb is RoR2.Orbs.LightningOrb lightningOrb && lightningOrb.attacker)
     {
         if (lightningOrb.attacker.GetComponent <CharacterBody>() is CharacterBody characterBody)
         {
             if (!bouncedOrbs.Contains(lightningOrb))
             {
                 for (int i = 0; i < rollAttackCount(characterBody); i++)
                 {
                     LightningOrb lightningOrbCopy = new LightningOrb
                     {
                         search                     = new BullseyeSearch(),
                         origin                     = lightningOrb.origin,
                         target                     = lightningOrb.target,
                         attacker                   = lightningOrb.attacker,
                         inflictor                  = lightningOrb.inflictor,
                         teamIndex                  = lightningOrb.teamIndex,
                         damageValue                = lightningOrb.damageValue,
                         bouncesRemaining           = lightningOrb.bouncesRemaining,
                         isCrit                     = lightningOrb.isCrit,
                         bouncedObjects             = lightningOrb.bouncedObjects != null ? new List <HealthComponent>(lightningOrb.bouncedObjects) : new List <HealthComponent>(),
                         lightningType              = lightningOrb.lightningType,
                         procChainMask              = lightningOrb.procChainMask,
                         procCoefficient            = lightningOrb.procCoefficient,
                         damageColorIndex           = lightningOrb.damageColorIndex,
                         damageCoefficientPerBounce = lightningOrb.damageCoefficientPerBounce,
                         speed        = lightningOrb.speed,
                         range        = lightningOrb.range,
                         damageType   = lightningOrb.damageType,
                         failedToKill = lightningOrb.failedToKill
                     };
                     orig(self, lightningOrbCopy);
                 }
             }
             else
             {
                 bouncedOrbs.Remove(lightningOrb);
             }
         }
     }