Beispiel #1
0
        static void Postfix(MapRoomCamera __instance)
        {
            var toggleLights = __instance.GetComponent <ToggleLights>();

            if (toggleLights == null)
            {
                toggleLights = __instance.gameObject.AddComponent <ToggleLights>();
            }

            toggleLights.lightsParent = __instance.lightsParent;
            toggleLights.energyMixin  = __instance.energyMixin;

            toggleLights.SetLightsActive(false);

            var seaMothTemplate     = SeaMothTemplate.Get();
            var seaMothToggleLights = seaMothTemplate.toggleLights;

            MapRoomCamera_ControlCamera_Patch.lightsOnSound  = seaMothToggleLights.lightsOnSound;
            MapRoomCamera_ControlCamera_Patch.lightsOffSound = seaMothToggleLights.lightsOffSound;
            toggleLights.onSound  = seaMothToggleLights.onSound;
            toggleLights.offSound = seaMothToggleLights.offSound;

            var lights = toggleLights.lightsParent.GetComponentsInChildren <Light>();

            foreach (var light in lights)
            {
                light.gameObject.SetActive(true);
                light.intensity = 0.8f;
                light.range     = 40f;
                light.transform.localRotation = new Quaternion(0, -0.075f, 0, 1);
            }
            CustomVolumetricLight.CreateVolumetricLight(lights[0], seaMothTemplate, new Vector3(0.032f, -0.027f, -0.05f));
            CustomVolumetricLight.CreateVolumetricLight(lights[1], seaMothTemplate, new Vector3(-0.058f, 0.049f, -0.05f));
        }
Beispiel #2
0
        public ExosuitCustomLight()
        {
            lightsParent    = this.transform.Find("lights_parent").gameObject;
            energyInterface = GetComponentInParent <EnergyInterface>();
            var lights = lightsParent.GetComponentsInChildren <Light>();

            lightLeft  = lights[0];
            lightRight = lights[1];

            SeaMoth seaMothTemplate = SeaMothTemplate.Get();

            CreateToggleLights(seaMothTemplate);
            var offset = new Vector3(0, 0.41f, -0.37f);

            CustomVolumetricLight.CreateVolumetricLight(lightLeft, seaMothTemplate, offset);
            CustomVolumetricLight.CreateVolumetricLight(lightRight, seaMothTemplate, offset);
        }