/// <summary>
        ///     Ticks for update this instance.
        /// </summary>
        public void Tick()
        {
            bool isInCombatState = this._level.IsInCombatState();

            LogicArrayList <LogicComponent> components = this._components[0];

            for (int i = 0; i < components.Count; i++)
            {
                LogicComponent component = components[i];

                if (component.IsEnabled())
                {
                    component.Tick();
                }
            }

            for (int i = isInCombatState ? 1 : 2; i < 17; i++)
            {
                components = this._components[i];

                for (int j = 0; j < components.Count; j++)
                {
                    LogicComponent component = components[j];

                    if (component.IsEnabled())
                    {
                        component.Tick();
                    }
                }
            }
        }
        /// <summary>
        ///     Gets the closest component.
        /// </summary>
        public LogicComponent GetClosestComponent(int x, int y, LogicComponentFilter filter)
        {
            LogicArrayList <LogicComponent> components = this._components[filter.GetComponentType()];
            LogicComponent minDistanceComponent        = null;

            if (components.Count > 0)
            {
                int idx         = 0;
                int minDistance = 0;

                do
                {
                    LogicComponent component = components[idx];

                    if (filter.TestComponent(component))
                    {
                        int distance = component.GetParent().GetPosition().GetDistanceSquaredTo(x, y);

                        if (distance < minDistance || minDistanceComponent == null)
                        {
                            minDistance          = distance;
                            minDistanceComponent = component;
                        }
                    }
                } while (++idx != components.Count);
            }

            return(minDistanceComponent);
        }
        /// <summary>
        ///     Removes the specified component.
        /// </summary>
        public void RemoveComponent(LogicComponent component)
        {
            LogicArrayList <LogicComponent> components = this._components[component.GetComponentType()];

            int index = -1;

            for (int i = 0; i < components.Count; i++)
            {
                LogicComponent tmp = components[i];

                if (tmp.Equals(component))
                {
                    index = i;
                    break;
                }
            }

            if (index != -1)
            {
                components.Remove(index);
            }
        }
 /// <summary>
 ///     Adds the specified component to this instance.
 /// </summary>
 public void AddComponent(LogicComponent component)
 {
     this._components[component.GetComponentType()].Add(component);
 }