public int GetConstructionTime(int upgLevel, LogicLevel level, int ignoreBuildingCnt)
        {
            if (this.Village2Housing < 1)
            {
                return(this._constructionTimes[upgLevel]);
            }

            return(LogicDataTables.GetGlobals().GetTroopHousingBuildTimeVillage2(level, ignoreBuildingCnt));
        }
        public int GetBuildCost(int index, LogicLevel level)
        {
            if (this.Village2Housing <= 0)
            {
                if (this._buildingClass.IsWorker())
                {
                    return(LogicDataTables.GetGlobals().GetWorkerCost(level));
                }

                return(this.BuildCost[index]);
            }

            return(LogicDataTables.GetGlobals().GetTroopHousingBuildCostVillage2(level));
        }
        /// <summary>
        ///     Gets the unit training time.
        /// </summary>
        public int GetTrainingTime(int index, LogicLevel level, int additionalBarrackCount)
        {
            int trainingTime = this._trainingTime[index];

            if (this.GetVillageType() != 1 &&
                LogicDataTables.GetGlobals().UseNewTraining() &&
                this.GetCombatItemType() == 0)
            {
                if (level != null)
                {
                    LogicGameObjectManager gameObjectManager = level.GetGameObjectManagerAt(0);

                    if (this._unitType != 0)
                    {
                        if (this._unitType == 1)
                        {
                            int barrackCount = gameObjectManager.GetBarrackCount();
                            int barrackFound = 0;

                            if (barrackCount > 0)
                            {
                                int productionLevel = this.GetRequiredProductionHouseLevel();
                                int idx             = 0;

                                do
                                {
                                    LogicBuilding barrack = (LogicBuilding)gameObjectManager.GetBarrack(idx);

                                    if (barrack != null)
                                    {
                                        if (barrack.GetBuildingData().GetProducesUnitsOfType() == this.GetUnitOfType())
                                        {
                                            if (barrack.GetUpgradeLevel() >= productionLevel)
                                            {
                                                if (!barrack.IsConstructing())
                                                {
                                                    barrackFound += 1;
                                                }
                                            }
                                        }
                                    }
                                } while (++idx != barrackCount);
                            }

                            if (barrackFound + additionalBarrackCount <= 0)
                            {
                                return(trainingTime);
                            }

                            int[] barrackDivisor = LogicDataTables.GetGlobals().GetBarrackReduceTrainingDevisor();
                            int   divisor        = barrackDivisor[LogicMath.Min(barrackDivisor.Length - 1, barrackFound + additionalBarrackCount - 1)];

                            if (divisor > 0)
                            {
                                return(trainingTime / divisor);
                            }

                            return(trainingTime);
                        }

                        if (this.GetUnitOfType() == 2)
                        {
                            int barrackCount = gameObjectManager.GetDarkBarrackCount();
                            int barrackFound = 0;

                            if (barrackCount > 0)
                            {
                                int productionLevel = this.GetRequiredProductionHouseLevel();
                                int idx             = 0;

                                do
                                {
                                    LogicBuilding barrack = (LogicBuilding)gameObjectManager.GetDarkBarrack(idx);

                                    if (barrack != null)
                                    {
                                        if (barrack.GetBuildingData().GetProducesUnitsOfType() == this.GetCombatItemType())
                                        {
                                            if (barrack.GetUpgradeLevel() >= productionLevel)
                                            {
                                                if (!barrack.IsConstructing())
                                                {
                                                    barrackFound += 1;
                                                }
                                            }
                                        }
                                    }
                                } while (++idx != barrackCount);
                            }

                            if (barrackCount + additionalBarrackCount <= 0)
                            {
                                return(trainingTime);
                            }

                            int[] barrackDivisor = LogicDataTables.GetGlobals().GetDarkBarrackReduceTrainingDevisor();
                            int   divisor        = barrackDivisor[LogicMath.Min(barrackDivisor.Length - 1, barrackCount + additionalBarrackCount - 1)];

                            if (divisor > 0)
                            {
                                return(trainingTime / divisor);
                            }

                            return(trainingTime);
                        }
                    }

                    Debugger.Error("invalid type for unit");
                }
                else
                {
                    Debugger.Error("level was null in getTrainingTime()");
                }
            }

            return(trainingTime);
        }