private void wizardOzWindow_DiceLocated(object sender, DiceEventArgs e)
 {
     Debug.Assert(stateManager.State == GameState.AttackWaitDice);
     diceViz.ShowDice(e.Dice);
     soundPool.Play(GameSound.Success);
 }
 private void wizardOzWindow_DiceLocated(object sender, DiceEventArgs e)
 {
     Debug.Assert(stateManager.State == GameState.AttackWaitDice);
     diceViz.ShowDice(e.Dice);
     soundPool.Play(GameSound.Success);
 }