public override bool Matches(Thing t)
        {
            if (t == null)
            {
                return(false);
            }

            if (!CanEverMatch(t.def))
            {
                return(false);
            }

            if (RottableFilter.Matches(t.def))
            {
                // See if this is fully rotted at which point it cannot get any worse and we can put it in this zone
                Debugger.Break();
                return(false);
            }

            if (MustCoverDoesntRot.Matches(t.def))
            {
                return(false);
            }

            return(true);
        }
Beispiel #2
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        internal static bool Matches(ThingDef thingDef)
        {
            if (thingDef == null)
            {
                return(false);
            }

            if (RottableFilter.Matches(thingDef))
            {
                return(false);
            }

            if (thingDef.CanEverDeteriorate)
            {
                float rate = thingDef.GetStatValueAbstract(StatDefOf.DeteriorationRate);

                if (rate > 0.0)
                {
                    return(true);
                }
                else
                {
                    // This is stuff like chunks (granit, marble, etc.)
                    return(false);
                }
            }

            return(false);
        }