Beispiel #1
0
        public static ThoughtState CurrentStateInternal(RimWorld.ThoughtWorker_SleepingRoomImpressiveness _this, Pawn p)
        {
            if (p == null)
            {
                return(ThoughtState.Inactive);           // Added
            }
            // BASE
            if (p.story.traits.HasTrait(TraitDefOf.Ascetic))
            {
                return(ThoughtState.Inactive);
            }
            #region Added
            if (p.IsGuest())
            {
                return(CheckRoom(_this, p.GetGuestRoom()));
            }
            #endregion

            // Sorta base
            if (p.ownership == null || p.ownership.OwnedBed == null)
            {
                return(ThoughtState.Inactive);
            }

            // Refactored into function for double use
            return(CheckRoom(_this, p.ownership.OwnedBed.GetRoom()));
        }
Beispiel #2
0
        private static ThoughtState CheckRoom(RimWorld.ThoughtWorker_SleepingRoomImpressiveness _this, Room room)
        {
            // BASE
            if (room == null)
            {
                return(ThoughtState.Inactive);
            }
            int scoreStageIndex = RoomStatDefOf.Impressiveness.GetScoreStageIndex(room.GetStat(RoomStatDefOf.Impressiveness));

            if (_this.def.stages[scoreStageIndex] != null)
            {
                return(ThoughtState.ActiveAtStage(scoreStageIndex));
            }
            return(ThoughtState.Inactive);
        }