public override string Summary(Scenario scen)
 {
     return ScenSummaryList.SummaryWithList(scen, "PlayerStartsWith", ScenPart_StartingThing_Defined.PlayerStartWithIntro);
 }
        public override string Summary(Scenario scen)
        {
            string key = "ScenPart_" + IncidentTag;

            return(ScenSummaryList.SummaryWithList(scen, IncidentTag, key.Translate()));
        }
Beispiel #3
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 public override string Summary(Scenario scen)
 {
     return(ScenSummaryList.SummaryWithList(scen, "LandShip", Translator.Translate(nameof(ScenPart_LandShip))));
 }
Beispiel #4
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 public override string Summary(Scenario scen)
 {
     return(ScenSummaryList.SummaryWithList(scen, "DisallowBuilding", "ScenPart_DisallowBuilding".Translate()));
 }
 public override string Summary(Scenario scen)
 {
     return(ScenSummaryList.SummaryWithList(scen, "PermaGameCondition", "ScenPart_PermaGameCondition".Translate()));
 }
 public override string Summary(Scenario scen)
 {
     return(ScenSummaryList.SummaryWithList(scen, "MapScatteredWith", "ScenPart_MapScatteredWith".Translate()));
 }
 public override string Summary(Scenario scen)
 {
     return(ScenSummaryList.SummaryWithList(scen, "PlayerStartsWith", PlayerStartWithIntro));
 }