Beispiel #1
0
 public static bool CanAcceptQuest(Quest quest)
 {
     for (int i = 0; i < quest.PartsListForReading.Count; i++)
     {
         QuestPart_RequirementsToAccept questPart_RequirementsToAccept = quest.PartsListForReading[i] as QuestPart_RequirementsToAccept;
         if (questPart_RequirementsToAccept != null && !questPart_RequirementsToAccept.CanAccept().Accepted)
         {
             return(false);
         }
     }
     return(true);
 }
Beispiel #2
0
 public static bool CanPawnAcceptQuest(Pawn p, Quest quest)
 {
     for (int i = 0; i < quest.PartsListForReading.Count; i++)
     {
         QuestPart_RequirementsToAccept questPart_RequirementsToAccept = quest.PartsListForReading[i] as QuestPart_RequirementsToAccept;
         if (questPart_RequirementsToAccept != null && !questPart_RequirementsToAccept.CanPawnAccept(p))
         {
             return(false);
         }
     }
     if (!p.Destroyed && p.IsFreeColonist && !p.Downed && !p.Suspended)
     {
         return(!p.IsQuestLodger());
     }
     return(false);
 }