Beispiel #1
0
 public static void GenerateImpliedDefs_PostResolve()
 {
     foreach (KeyBindingCategoryDef current in KeyBindingDefGenerator.ImpliedKeyBindingCategoryDefs())
     {
         DefGenerator.AddImpliedDef <KeyBindingCategoryDef>(current);
     }
     foreach (KeyBindingDef current2 in KeyBindingDefGenerator.ImpliedKeyBindingDefs())
     {
         DefGenerator.AddImpliedDef <KeyBindingDef>(current2);
     }
 }
 public static void GenerateImpliedDefs_PostResolve()
 {
     foreach (KeyBindingCategoryDef def in KeyBindingDefGenerator.ImpliedKeyBindingCategoryDefs())
     {
         DefGenerator.AddImpliedDef <KeyBindingCategoryDef>(def);
     }
     foreach (KeyBindingDef def2 in KeyBindingDefGenerator.ImpliedKeyBindingDefs())
     {
         DefGenerator.AddImpliedDef <KeyBindingDef>(def2);
     }
 }
Beispiel #3
0
        public static void GenerateImpliedDefs_PreResolve()
        {
            IEnumerable <ThingDef> enumerable = ThingDefGenerator_Buildings.ImpliedBlueprintAndFrameDefs().Concat(ThingDefGenerator_Meat.ImpliedMeatDefs()).Concat(ThingDefGenerator_Corpses.ImpliedCorpseDefs());

            foreach (ThingDef current in enumerable)
            {
                DefGenerator.AddImpliedDef <ThingDef>(current);
            }
            DirectXmlCrossRefLoader.ResolveAllWantedCrossReferences(FailMode.Silent);
            foreach (TerrainDef current2 in TerrainDefGenerator_Stone.ImpliedTerrainDefs())
            {
                DefGenerator.AddImpliedDef <TerrainDef>(current2);
            }
            foreach (RecipeDef current3 in RecipeDefGenerator.ImpliedRecipeDefs())
            {
                DefGenerator.AddImpliedDef <RecipeDef>(current3);
            }
            foreach (PawnColumnDef current4 in PawnColumnDefgenerator.ImpliedPawnColumnDefs())
            {
                DefGenerator.AddImpliedDef <PawnColumnDef>(current4);
            }
        }