private bool NearbyActiveBroadshield()
        {
            float radius = BroadshieldProjectileInterceptorProperties().radius;

            foreach (Thing item in GenRadial.RadialDistinctThingsAround(base.PositionHeld, base.MapHeld, radius, useCenter: true))
            {
                CompProjectileInterceptor compProjectileInterceptor = item.TryGetComp <CompProjectileInterceptor>();
                if (item.def == ThingDefOf.BroadshieldProjector && compProjectileInterceptor != null && compProjectileInterceptor.Active)
                {
                    return(true);
                }
            }
            return(false);
        }
        public override void Notify_BulletImpactNearby(BulletImpactData impactData)
        {
            base.Notify_BulletImpactNearby(impactData);
            Pawn wearer = base.Wearer;

            if (!wearer.Dead && !impactData.bullet.def.projectile.damageDef.isExplosive && CompProjectileInterceptor.InterceptsProjectile(BroadshieldProjectileInterceptorProperties(), impactData.bullet) && impactData.bullet.Launcher != null && impactData.bullet.Launcher.HostileTo(base.Wearer) && !wearer.IsColonist && wearer.Spawned && !NearbyActiveBroadshield())
            {
                Verb_DeployBroadshield.Deploy(this.TryGetComp <CompReloadable>());
            }
        }