Beispiel #1
0
        public static bool CanReserve(ref bool __result, Pawn p, LocalTargetInfo target, int maxPawns = 1, int stackCount = -1, ReservationLayerDef layer = null, bool ignoreOtherReservations = false)
        {
            if (!p.Spawned)
            {
                __result = false;
                return(false);
            }
            __result = false;
            __result = ReservationManager_Patch.CanReserve(p.Map.reservationManager, ref __result,
                                                           p,
                                                           target,
                                                           maxPawns,
                                                           stackCount,
                                                           layer,
                                                           ignoreOtherReservations);

            return(false);
        }
Beispiel #2
0
        public static void RegisterHaulableItem(Thing haulableThing)
        {
            Map map = haulableThing.Map;

            if (map == null)
            {
                return;
            }

            if (haulableThing.IsForbidden(Faction.OfPlayer))
            {
                return;
            }
            //---SHOULD HELP WITH NOT HAULING ROCK CHUNKS---
            if (!haulableThing.def.EverHaulable)
            {
                return;
            }
            if (!haulableThing.def.alwaysHaulable && (map.designationManager.DesignationOn(haulableThing, DesignationDefOf.Haul) == null))
            {
                return;
            }
            //---SHOULD HELP WITH NOT HAULING ROCK CHUNKS---


            int num      = haulableThing.stackCount;
            int maxPawns = 1;

            if (map.physicalInteractionReservationManager.IsReserved(haulableThing))
            {
                //Log.Warning("IsReserved");
                return;
            }
            List <Reservation> reservations = ReservationManager_Patch.getReservationTargetList(map.reservationManager, haulableThing);

            if (reservations != null && reservations.Count > 0)
            {
                return;
            }
            int num3 = 0;
            int num4 = 0;
            List <Reservation> reservationTargetList = ReservationManager_Patch.getReservationTargetList(map.reservationManager, haulableThing);

            foreach (Reservation reservation in reservationTargetList)
            {
                if (reservation.Layer == null)
                {
                    if (reservation.Claimant != null && (reservation.StackCount == -1 || reservation.StackCount >= num))
                    {
                        break;
                    }
                    if (reservation.Claimant != null)
                    {
                        if (reservation.MaxPawns != maxPawns)
                        {
                            //Log.Warning("maxPawns");
                            return;
                        }

                        num3++;
                        num4 = (reservation.StackCount != -1) ? (num4 + reservation.StackCount) : (num4 + num);
                        if (num3 >= maxPawns || num + num4 > num)
                        {
                            //Log.Warning(reservation.Claimant.ToString() + " StackCount");
                            return;
                        }
                    }
                }
            }

            int storagePriority = (int)StoreUtility.CurrentStoragePriorityOf(haulableThing);

            if (TryFindBestBetterStoreCellFor(haulableThing, null, map, StoreUtility.CurrentStoragePriorityOf(haulableThing), null, out _, false) && //fast check
                HaulToStorageJobTest(haulableThing))                                                                                                 //slower check
            {
                AddThingToAwaitingHaulingHashSets(haulableThing);
            }
            else
            {
                HashSet <Thing> things = getWaitingForZoneBetterThan(map)[storagePriority];
                lock (things)
                {
                    things.Add(haulableThing);
                }
            }
        }