Beispiel #1
0
 public void StartPlay(Pawn user)
 {
     this.user          = user;
     this.inUse         = true;
     curGameStageInd    = 0;
     nextTurnTick       = Find.TickManager.TicksGame + curBattleSetDef.battleSetTextures[curGameStageInd].ticksInterval.RandomInRange;
     winnerIsDetermined = false;
     winningBattleSet   = null;
     battleMat          = null;
     dirty = true;
 }
Beispiel #2
0
 public void SelectWinner(Pawn winner, Pawn loser)
 {
     if (winner == user)
     {
         winningBattleSet = this.curBattleSetDef.winningTextures.FirstOrDefault(x => x.playerA == BattleCondition.Win);
     }
     else
     {
         winningBattleSet = this.curBattleSetDef.winningTextures.FirstOrDefault(x => x.playerB == BattleCondition.Win);
     }
     nextTurnTick       = Find.TickManager.TicksGame + winningBattleSet.ticksInterval.RandomInRange;
     dirty              = true;
     winnerIsDetermined = true;
     if (winningBattleSet.playerWonThought != null)
     {
         winner.needs?.mood?.thoughts?.memories?.TryGainMemory(winningBattleSet.playerWonThought);
     }
     if (winningBattleSet.playerLoseThought != null)
     {
         loser.needs?.mood?.thoughts?.memories?.TryGainMemory(winningBattleSet.playerWonThought);
     }
 }