Beispiel #1
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 public override void Trigger(GameObject obj)
 {
 }
Beispiel #2
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 //Object gets triggered from other object.
 public abstract void Trigger(GameObject obj);
Beispiel #3
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 public override void Trigger(GameObject obj)
 {
     open = !open;
     SetSolid(!open);
     this.ChangeTex(GetTexture());
 }
Beispiel #4
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 /// <summary>
 /// Remove specified GameObject from this level.
 /// </summary>
 /// <param name="obj"></param>
 public void RemoveObject(GameObject obj)
 {
     objects.Remove(obj);
 }
Beispiel #5
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 /// <summary>
 /// Add specified GameObject to this level.
 /// </summary>
 /// <param name="obj"></param>
 public void AddObject(GameObject obj)
 {
     objects.Add(obj);
 }
Beispiel #6
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 public Button(LevelManager manager, GameObject t, Point pos)
 {
     trigger = t;
     base.LoadContent(manager, "button", pos);
 }