Beispiel #1
0
        protected override void OnSizeAllocated(Gdk.Rectangle allocation)
        {
            base.OnSizeAllocated(allocation);

            allocation.X      += (int)BorderWidth;
            allocation.Y      += (int)BorderWidth;
            allocation.Width  -= 2 * (int)BorderWidth;
            allocation.Height -= 2 * (int)BorderWidth;

            Gdk.Rectangle btnAlloc;
            btnAlloc.Width = btnWidth;
            btnAlloc.X     = allocation.X + allocation.Width - btnAlloc.Width + 1;

            btnAlloc.Y      = allocation.Y;
            btnAlloc.Height = upReq.Height;
            up.SizeAllocate(btnAlloc);

            btnAlloc.Y     += btnAlloc.Height;
            btnAlloc.Height = downReq.Height;
            down.SizeAllocate(btnAlloc);

            btnAlloc.Y     += btnAlloc.Height;
            btnAlloc.Height = expandReq.Height;
            expand.SizeAllocate(btnAlloc);

            tilesAlloc.X      = allocation.X + (int)lineWidth + tileSpacing;
            tilesAlloc.Y      = allocation.Y + (int)lineWidth + tileSpacing;
            tilesAlloc.Width  = btnAlloc.X - tilesAlloc.X - tileSpacing - (int)space - 2 * (int)lineWidth;
            tilesAlloc.Height = allocation.Height - 2 * (tileSpacing + (int)lineWidth);

            UpdateTilesLayout();
        }
Beispiel #2
0
        protected override void OnSizeAllocated(Gdk.Rectangle allocation)
        {
            base.OnSizeAllocated(allocation);

            if (expandButton != null && expandButton.Visible)
            {
                double        frameSize = 2 * lineWidth + space;
                Gdk.Rectangle r;
                r.Height = expandButton.HeightRequest;
                r.Width  = expandButton.WidthRequest;
                r.X      = allocation.X + allocation.Width - r.Width - (int)frameSize;
                r.Y      = allocation.Y + allocation.Height - r.Height - (int)frameSize;
                expandButton.SizeAllocate(r);
            }

            if (Child != null && Child.Visible)
            {
                double        frameSize = 2 * lineWidth + childPadding;
                int           wi        = allocation.Width - (int)(2 * frameSize);
                int           he        = allocation.Height - (int)(2 * frameSize + barHeight);
                Gdk.Rectangle r         = new Gdk.Rectangle(allocation.X + (int)frameSize, allocation.Y + (int)frameSize, wi, he);
                Child.SizeAllocate(r);
            }
        }