protected override void OnMouseDown(GetPointMouseEventArgs e)
    {
      base.OnMouseDown(e);
      var picker = new PickContext();
      picker.View = e.Viewport.ParentView;

      picker.PickStyle = PickStyle.PointPick;

      var xform = e.Viewport.GetPickTransform(e.WindowPoint);
      picker.SetPickTransform(xform);

      foreach (var cp in m_conduit_points)
      {
        double depth;
        double distance;
        if (picker.PickFrustumTest(cp.Point, out depth, out distance))
          cp.Color = System.Drawing.Color.Red;
        else
          cp.Color = System.Drawing.Color.White;
      }
    }
Beispiel #2
0
    private List<ObjRef> ssget_point(RhinoDoc doc, RhinoView view, Point3d point)
    {
      var world_to_screen = view.ActiveViewport.GetTransform(CoordinateSystem.World, CoordinateSystem.Screen);
      point.Transform(world_to_screen);

      var pick_context = new PickContext();
      pick_context.View = view;
      pick_context.PickStyle = PickStyle.PointPick;
      pick_context.PickGroupsEnabled = true;

      var xform = view.ActiveViewport.GetPickTransform(Convert.ToInt32(point.X), Convert.ToInt32(point.Y));
      pick_context.SetPickTransform(xform);
      double depth, distance;

      foreach (var rhino_object in doc.Objects)
      {
        //rhino_object.OnPicked(pick_context, )
      }
      if (pick_context.PickFrustumTest(point, out depth, out distance))
        pick_context.UpdateClippingPlanes();
      return null;
    }
    protected override void OnMouseDown(Rhino.Input.Custom.GetPointMouseEventArgs e)
    {
        if (m_dc.PickResult.Mode != Rhino.UI.Gumball.GumballMode.None)
          return;
        m_dc.PickResult.SetToDefault();

        Rhino.Input.Custom.PickContext pick_context = new Rhino.Input.Custom.PickContext();
        pick_context.View = e.Viewport.ParentView;
        pick_context.PickStyle = Rhino.Input.Custom.PickStyle.PointPick;
        var xform = e.Viewport.GetPickTransform(e.WindowPoint);
        pick_context.SetPickTransform(xform);
        Rhino.Geometry.Line pick_line;
        e.Viewport.GetFrustumLine(e.WindowPoint.X, e.WindowPoint.Y, out pick_line);
        pick_context.PickLine = pick_line;
        pick_context.UpdateClippingPlanes();
        // pick gumball and, if hit, set getpoint dragging constraints.
        m_dc.PickGumball(pick_context, this);
    }