Beispiel #1
0
        private void SetCurveType(Rg.Curve curve)
        {
            Rg.Circle   R = new Rg.Circle();
            Rg.Arc      A = new Rg.Arc();
            Rg.Ellipse  S = new Rg.Ellipse();
            Rg.Polyline P = new Rg.Polyline();

            if (curve.TryGetCircle(out R))
            {
                curveType = CurveTypes.Circle;
            }
            else if (curve.TryGetArc(out A))
            {
                curveType = CurveTypes.Arc;
            }
            else if (curve.TryGetEllipse(out S))
            {
                curveType = CurveTypes.Ellipse;
            }
            else if (curve.IsLinear())
            {
                curveType = CurveTypes.Line;
            }
            else if (curve.TryGetPolyline(out P))
            {
                curveType = CurveTypes.Polyline;
            }
            else
            {
                curveType = CurveTypes.Spline;
            }
        }
Beispiel #2
0
        /***************************************************/

        public static BHG.ICurve FromRhino(this RHG.Curve rCurve)
        {
            if (rCurve == null)
            {
                return(null);
            }

            Type curveType = rCurve.GetType();

            if (rCurve.IsLinear() && rCurve.SpanCount < 2)
            {
                return(new BHG.Line {
                    Start = rCurve.PointAtStart.FromRhino(), End = rCurve.PointAtEnd.FromRhino(), Infinite = false
                });
            }
            if (rCurve.IsCircle())
            {
                RHG.Circle circle = new RHG.Circle();
                rCurve.TryGetCircle(out circle);
                return(circle.FromRhino());
            }
            else if (rCurve.IsArc() || typeof(RHG.ArcCurve).IsAssignableFrom(curveType))
            {
                RHG.Arc arc = new RHG.Arc();
                rCurve.TryGetArc(out arc);
                return(arc.FromRhino());
            }
            else if (rCurve.IsPolyline() || typeof(RHG.PolylineCurve).IsAssignableFrom(curveType))
            {
                RHG.Polyline polyline = new RHG.Polyline();
                rCurve.TryGetPolyline(out polyline);
                return(polyline.FromRhino());
            }
            else if (rCurve.IsClosed && rCurve.IsEllipse())
            {
                RHG.Ellipse ellipse = new RHG.Ellipse();
                rCurve.TryGetEllipse(out ellipse);
                return(ellipse.FromRhino());
            }
            else if (rCurve is RHG.NurbsCurve)
            {
                return(((RHG.NurbsCurve)rCurve).FromRhino());
            }
            else if (rCurve is RHG.PolyCurve)
            {
                return(((RHG.PolyCurve)rCurve).FromRhino());  //The test of IsPolyline above is very important to make sure we can cast to PolyCurve here
            }
            else
            {
                return((rCurve.ToNurbsCurve()).FromRhino());
            }
        }
Beispiel #3
0
        private void computeContourCurve()
        {
            if (targetPRhObjID == Guid.Empty)
            {
                return;
            }
            ObjRef targetpObjRef = new ObjRef(targetPRhObjID);

            snapPointsList = new List <Point3d>();
            Double tolerance = 0;

            if (drawnType != DrawnType.In3D)
            {
                Brep targetBrep = (Brep)(targetpObjRef.Object().Geometry);
                //TODO- topLeftP won't be on the face in the 3D case. so probably use orgin
                float minD     = 1000000f;
                int   minIndex = -1;
                for (int i = 0; i < targetBrep.Faces.Count; i++)
                {
                    //cast BrepFace to Brep for ClosestPoint(P) menthod
                    double dist = targetBrep.Faces[i].DuplicateFace(false).ClosestPoint(projectP).DistanceTo(projectP);
                    if (dist < minD)
                    {
                        minD     = (float)dist;
                        minIndex = i;
                    }
                }

                Surface s = targetBrep.Faces[minIndex];
                //surface might not be a perfect planar surface
                while (tolerance < toleranceMax)
                {
                    if (s.TryGetPlane(out curvePlane, tolerance))
                    {
                        break;
                    }
                    tolerance++;
                }

                if (tolerance >= toleranceMax)
                {
                    double u, v;
                    if (s.ClosestPoint(projectP, out u, out v))
                    {
                        Rhino.Geometry.Vector3d normal = s.NormalAt(u, v);
                        //TODO fix the issue when normal is inward
                        curvePlane = new Plane(projectP, normal);
                    }
                }
                else
                {
                    //testing finding the edge curve
                    Rhino.Geometry.Curve[] edgeCurves = (targetBrep.Faces[minIndex].DuplicateFace(false)).DuplicateEdgeCurves(true);
                    double tol = mScene.rhinoDoc.ModelAbsoluteTolerance * 2.1;
                    edgeCurves = Rhino.Geometry.Curve.JoinCurves(edgeCurves, tol);

                    // TODO: Check if null
                    contourCurve = edgeCurves[0];

                    //detect whether it's rect or circle then generate a snap pointList
                    Circle circle;
                    Rhino.Geometry.Polyline polyline;
                    if (contourCurve.TryGetCircle(out circle))
                    {
                        snapPointsList.Add(circle.Center);
                        snapPointsList.Add(circle.PointAt(0));
                        snapPointsList.Add(circle.PointAt(Math.PI / 2));
                        snapPointsList.Add(circle.PointAt(Math.PI));
                        snapPointsList.Add(circle.PointAt(Math.PI * 1.5));
                    }
                    else if (contourCurve.TryGetPolyline(out polyline))
                    {
                        Rectangle3d rect = Rectangle3d.CreateFromPolyline(polyline);
                        snapPointsList.Add(rect.Center);
                        snapPointsList.Add(rect.Corner(0));
                        snapPointsList.Add(rect.Corner(1));
                        snapPointsList.Add(rect.Corner(2));
                        snapPointsList.Add(rect.Corner(3));
                    }
                    else
                    {
                        double u = 0;
                        double v = 0;
                        s.ClosestPoint(s.GetBoundingBox(true).Center, out u, out v);
                        snapPointsList.Add(s.PointAt(u, v));
                    }
                }
            }
        }