Beispiel #1
0
        private void SetMatrixValues(IList <bool> mRow, BoardSquare boardSquare)
        {
            var row    = boardSquare.GetRowIndex();
            var column = boardSquare.GetColumnIndex();
            var value  = boardSquare.GetValue() - 1;

            int RegionIndex()
            {
                var regionSize = (int)Math.Sqrt(size);
                var regionNum1 =
                    (int)Math.Floor(row / (double)regionSize) * regionSize +
                    (int)Math.Floor(column / (double)regionSize);

                return(regionNum1);
            }

            // In order, sets of 81 indexes
            var positionConstraint = row * size + column;
            var rowConstraint      = size * size + row * size + value;
            var columnConstraint   = size * size * 2 + column * size + value;
            var regionConstraint   = size * size * 3 + RegionIndex() * size + value;

            // Initialize matrix where the constraint is satisfied
            mRow[positionConstraint] = true;
            mRow[rowConstraint]      = true;
            mRow[columnConstraint]   = true;
            mRow[regionConstraint]   = true;
        }
Beispiel #2
0
        private IEnumerable <BoardSquare> GetNeighbours(BoardSquare currentSquare)
        {
            var Row      = currentSquare.GetRowIndex();
            var Column   = currentSquare.GetColumnIndex();
            var SubBoard = currentSquare.GetSubBoard(Column, Row);

            var PlacedValues = new List <BoardSquare>();

            PlacedValues.AddRange(_board.GetRow(Row));
            PlacedValues.AddRange(_board.GetColumn(Column));
            PlacedValues.AddRange(_board.GetSubBoard(SubBoard));
            return(PlacedValues);
        }