Beispiel #1
0
        /// <summary>
        /// Creates simulation of all players implementing IReversiPlayer
        /// </summary>
        /// <returns>A new ReversiMultiplayerSimulation instance</returns>
        private static ReversiMultiplayerSimulation CreateMultplayerSimulation()
        {
            ReversiMultiplayerSimulation sim = new ReversiMultiplayerSimulation();

            foreach (Type t in Assembly.GetCallingAssembly().GetTypes())
            {
                if (t.GetInterface("IReversiPlayer") != null)
                {
                    IReversiPlayer player = Activator.CreateInstance(t) as IReversiPlayer;
                    sim.AddPlayer(player);
                }
            }
            return(sim);
        }
        /// <summary>
        /// Creates simulation of all players implementing IReversiPlayer
        /// </summary>
        /// <returns>A new ReversiMultiplayerSimulation instance</returns>
        private static ReversiMultiplayerSimulation CreateMultplayerSimulation()
        {
            ReversiMultiplayerSimulation sim = new ReversiMultiplayerSimulation();

            foreach (Type t in Assembly.GetCallingAssembly().GetTypes())
            {
                if (t.GetInterface("IReversiPlayer") != null)
                {
                    IReversiPlayer player = Activator.CreateInstance(t) as IReversiPlayer;
                    sim.AddPlayer(player);
                }
            }
            return sim;
        }
Beispiel #3
0
        /// <summary>
        /// Main function: Runs a full multiplayer simulation and dumps the data
        /// </summary>
        /// <param name="args"></param>
        static void Main(string[] args)
        {
            ReversiMultiplayerSimulation sim = CreateMultplayerSimulation();

            sim.RunSimulation();
        }