Beispiel #1
0
        public unsafe void UpdateFromCoreOutput(CanvasDevice device, IntPtr data, uint width, uint height, ulong pitch)
        {
            if (data == IntPtr.Zero || RenderTarget == null || CurrentCorePixelSize == 0)
            {
                return;
            }

            lock (RenderTargetLock)
            {
                RenderTargetViewport.Width  = width;
                RenderTargetViewport.Height = height;

                var renderTargetMap = D3DSurfaceManager.Map(device, RenderTargetSurface);
                var targetDataPtr   = (IntPtr)renderTargetMap.Data;
                switch (CurrentCorePixelFormat)
                {
                case PixelFormats.XRGB8888:
                    FramebufferConverter.ConvertFrameBufferXRGB8888(width, height, data, (int)pitch, targetDataPtr, (int)renderTargetMap.Pitch);
                    break;

                case PixelFormats.RGB565:
                    FramebufferConverter.ConvertFrameBufferRGB565ToXRGB8888(width, height, data, (int)pitch, targetDataPtr, (int)renderTargetMap.Pitch);
                    break;
                }

                D3DSurfaceManager.Unmap(device, RenderTargetSurface);
            }
        }
Beispiel #2
0
        public unsafe void UpdateFromCoreOutputRGB565(CanvasDevice device, IReadOnlyList <ushort> data, uint width, uint height, ulong pitch)
        {
            if (data == null || RenderTarget == null || CurrentCorePixelSize == 0)
            {
                return;
            }

            lock (RenderTargetLock)
            {
                RenderTargetViewport.Width  = width;
                RenderTargetViewport.Height = height;

                using (var renderTargetMap = new D3DSurfaceMap(device, RenderTargetSurface))
                {
                    var dataPtr = (byte *)new IntPtr(renderTargetMap.Data).ToPointer();
                    FramebufferConverter.ConvertFrameBufferRGB565ToXRGB8888(width, height, data, (int)pitch, dataPtr, (int)renderTargetMap.PitchBytes);
                }
            }
        }