public void SwitchMode(int mode)
        {
            m_mode = (ModelOverviewMode)mode;
            if (!m_flag[mode] && m_modelInfoList != null)
            {
                m_flag[mode] = true;

                List <object> data = m_data[mode];
                for (int i = 0; i < m_modelInfoList.Count; ++i)
                {
                    ModelInfo modelInfo = m_modelInfoList[i];

                    EditorUtility.DisplayProgressBar("刷新数据",
                                                     System.IO.Path.GetFileName(modelInfo.Path), (i * 1.0f) / m_modelInfoList.Count);
                    bool find = false;
                    for (int j = 0; j < data.Count; ++j)
                    {
                        ModelOverviewData overViewData = data[j] as ModelOverviewData;
                        if (overViewData.IsMatch(modelInfo))
                        {
                            find = true;
                            overViewData.AddObject(modelInfo);
                            break;
                        }
                    }

                    if (!find)
                    {
                        ModelOverviewData overViewData = ModelOverviewData.CreateNew(m_mode, modelInfo);
                        overViewData.AddObject(modelInfo);
                        data.Add(overViewData);
                    }
                }

                EditorUtility.ClearProgressBar();
            }

            if (m_dataTable != null)
            {
                ModelOverviewData.SwitchDataTableMode(m_mode, m_dataTable);
                m_dataTable.RefreshData(m_data[mode]);
            }
        }