/// <summary>
        /// Generates a thumbnail for the planet
        /// </summary>
        public static Texture2D GetPlanetThumbnail(CelestialBody body)
        {
            // Config
            RuntimePreviewGenerator.TransparentBackground = true;
            RuntimePreviewGenerator.BackgroundColor       = Color.clear;
            RuntimePreviewGenerator.PreviewDirection      = Vector3.forward;
            RuntimePreviewGenerator.Padding = -0.15f;

            if (runningKopernicus && KopernicusOnDemand.BodyHasComponent(body))
            {
                Log.Info("Found Kopernicus and OnDemand Component");
                if (!KopernicusOnDemand.TextureIsLoaded)
                {
                    KopernicusOnDemand.LoadTexturesOnDemand();
                }
            }

            GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere);

            sphere.GetComponentInChildren <MeshFilter>().sharedMesh       = body.scaledBody.GetComponent <MeshFilter>().sharedMesh;
            sphere.GetComponentInChildren <MeshRenderer>().sharedMaterial = body.scaledBody.GetComponent <MeshRenderer>().sharedMaterial;

            Texture2D finalTexture = RuntimePreviewGenerator.GenerateModelPreview(sphere.transform, 512, 512);

            UnityEngine.Object.DestroyImmediate(sphere);

            if (runningKopernicus && KopernicusOnDemand.ManuellyLoaded)
            {
                KopernicusOnDemand.UnloadTexturesOnDemand();
            }

            return(finalTexture);
        }
Beispiel #2
0
        /// <summary>
        /// Generates a thumbnail for the planet
        /// </summary>
        public static Texture2D GetPlanetThumbnail(CelestialBody body)
        {
            // Config
            RuntimePreviewGenerator.TransparentBackground = true;
            RuntimePreviewGenerator.BackgroundColor       = Color.clear;
            RuntimePreviewGenerator.PreviewDirection      = Vector3.forward;
            RuntimePreviewGenerator.Padding = -0.15f;
#if false
            ScaledSpaceOnDemand od       = body.scaledBody.GetComponent <ScaledSpaceOnDemand>();
            Boolean             isLoaded = true;
            if (od != null)
            {
                isLoaded = od.isLoaded;
                if (!isLoaded)
                {
                    od.LoadTextures();
                }
            }
#endif
            GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere);
            sphere.GetComponentInChildren <MeshFilter>().sharedMesh =
                body.scaledBody.GetComponent <MeshFilter>().sharedMesh;
            sphere.GetComponentInChildren <MeshRenderer>().sharedMaterial =
                body.scaledBody.GetComponent <MeshRenderer>().sharedMaterial;

            Texture2D finalTexture = RuntimePreviewGenerator.GenerateModelPreview(sphere.transform, 512, 512);
            UnityEngine.Object.DestroyImmediate(sphere);

#if false
            if (!isLoaded)
            {
                od.UnloadTextures();
            }
#endif
            return(finalTexture);
        }