public bool Contains(RescueTriangleVertex vertex) { bool myReturn = Contains15(nativeNdx , (vertex == null) ? 0 : vertex.nativeNdx); return(myReturn); }
public bool RemoveFrom(RescueTriangleVertex existingObject) { bool myReturn = RemoveFrom3(nativeNdx , (existingObject == null) ? 0 : existingObject.nativeNdx); return(myReturn); }
public long IndexOf(RescueTriangleVertex existingObject) { long myReturn = IndexOf11(nativeNdx , (existingObject == null) ? 0 : existingObject.nativeNdx); return(myReturn); }
public bool DropVertex(RescueTriangleVertex toDrop) { bool myReturn = DropVertex10(nativeNdx , (toDrop == null) ? 0 : toDrop.nativeNdx); return(myReturn); }
public RescueTriangleFace(RescueTriangleVertex v1, RescueTriangleVertex v2, RescueTriangleVertex v3) { nativeNdx = Create_RescueTriangleFace0((v1 == null) ? 0 : v1.nativeNdx, (v2 == null) ? 0 : v2.nativeNdx, (v3 == null) ? 0 : v3.nativeNdx); }
public RescueTriangleVertex NthObject(long ordinal) { long returnNdx = NthObject4(nativeNdx , ordinal); if (returnNdx == 0) { return(null); } else { RescueTriangleVertex myReturn = new RescueTriangleVertex(returnNdx); return(myReturn); } }
public RescueTriangleVertex NthVertex(long zeroBasedOrdinal) { long returnNdx = NthVertex1(nativeNdx , zeroBasedOrdinal); if (returnNdx == 0) { return(null); } else { RescueTriangleVertex myReturn = new RescueTriangleVertex(returnNdx); return(myReturn); } }
public void AddTo(RescueTriangleVertex newObject) { AddTo2(nativeNdx , (newObject == null) ? 0 : newObject.nativeNdx); }
public RescueTriangleFace(RescueTriangleVertex v) { nativeNdx = Create_RescueTriangleFace1((v == null) ? 0 : v.nativeNdx); }
public void AddVertex(RescueTriangleVertex toAdd) { AddVertex8(nativeNdx , (toAdd == null) ? 0 : toAdd.nativeNdx); }